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The KTX 2.0 extension for universal texture compression enables 3D models in the glTF format to be highly compressed and to use natively supported texture formats, reducing file size and boosting rendering speed. [28] Draco is a glTF extension for mesh compression, to compress and decompress 3D meshes, to help reduce the size of 3D files.
Blender includes a Python import and export script for FBX, written without using the FBX SDK [1] and The OpenEnded Group's Field includes a Java-based library for loading and extracting parts from a FBX file. [2] The Godot game engine can import FBX files without using the FBX SDK. In Godot 3.2 this was handled by the Assimp library. [3]
The models for Unknown Horizons are created using Blender and then rendered in four rotations (eight for units). The first public alpha version was released on October 1, 2008. Development currently focuses on implementing more gameplay content (buildings, resource production lines).
Users were instead recommended to use other, more powerful open source alternatives, like Godot. [3] Following its removal from the official version of Blender, an unofficial fork of the game engine source code was created, named UPBGE (Uchronia Project Blender Game Engine). [4] This was done with the aim of maintaining and modernizing the engine.
Godot 3.4 was released on 6 November 2021 after six months of development, implementing missing features or bug fixes that are critical for publishing 2D and 3D games with Godot 3 and making existing features more optimized and reliable. [74] Godot 3.5 was released on 5 August 2022 after nine months of development.
The 2020 film Wolfwalkers was partially created using Blender. [147] The 2021 Netflix production Maya and the Three was created using Blender. [148] In 2021 SPA Studios started hiring Blender artists [149] and as of 2022, contributes to Blender Development. [150] Warner Bros. Animation started hiring Blender artists in 2022. [151]
Open Asset Import Library (Assimp) is a cross-platform 3D model import library which aims to provide a common application programming interface (API) for different 3D asset file formats. Written in C++ , it offers interfaces for both C and C++.
Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map. Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or ...