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  2. Virtual management - Wikipedia

    en.wikipedia.org/wiki/Virtual_management

    Virtual management is the supervision, leadership, and maintenance of virtual teams—dispersed work groups that rarely meet face to face. As the number of virtual teams has grown, facilitated by the Internet, globalization, outsourcing, and remote work, the need to manage them has also grown. The challenging task of managing these teams have ...

  3. Virtual team - Wikipedia

    en.wikipedia.org/wiki/Virtual_team

    A virtual team (also known as a geographically dispersed team, distributed team, or remote team [1]) usually refers to a group of individuals who work together from different geographic locations and rely on communication technology [2] such as email, instant messaging, and video or voice conferencing services in order to collaborate.

  4. Swift trust theory - Wikipedia

    en.wikipedia.org/wiki/Swift_trust_theory

    A virtual team, as defined by Kristof et al. 1995, [17] is "a self-managed knowledge work team, with distributed expertise, that forms and disbands to address a specific organizational goal." These teams generally have limited communication due to large time and space differences and rely largely on electronic communication. [ 7 ]

  5. Virtual collaboration - Wikipedia

    en.wikipedia.org/wiki/Virtual_collaboration

    Virtual collaboration is the method of collaboration between virtual team members that is carried out via technology-mediated communication. Virtual collaboration follows the same process as collaboration, but the parties involved in virtual collaboration do not physically interact and communicate exclusively through technological channels. [ 1 ]

  6. Virtual organization - Wikipedia

    en.wikipedia.org/wiki/Virtual_organization

    A virtual organization is a temporary or permanent collection of geographically dispersed individuals, groups, organizational units, or entire organizations that depend on electronic linking in order to complete the production process ( working definition [1]). Virtual organizations do not represent a firm’s attribute but can be considered as ...

  7. Virtual community of practice - Wikipedia

    en.wikipedia.org/wiki/Virtual_community_of_practice

    Companies are using virtual worlds to exchange information and ideas. [28] In addition, virtual worlds are used for technical support and business improvements. Case studies document how virtual worlds provide teamwork and training simulations that otherwise be inaccessible. Examples of virtual worlds include: Second Life; Whyville

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  9. Team building - Wikipedia

    en.wikipedia.org/wiki/Team_building

    Another study found that team training improved cognitive, affective, process and performance outcomes. [12] Employee resistance and lack of teamwork skills may result where employees are required to work with other employees with whom they are unfamiliar. In this case, the new teams are breaking up established social relationships. [18]

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