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  2. Variable-length array - Wikipedia

    en.wikipedia.org/wiki/Variable-length_array

    In computer programming, a variable-length array (VLA), also called variable-sized or runtime-sized, is an array data structure whose length is determined at runtime, instead of at compile time. [1] In the language C , the VLA is said to have a variably modified data type that depends on a value (see Dependent type ).

  3. Compatibility of C and C++ - Wikipedia

    en.wikipedia.org/wiki/Compatibility_of_C_and_C++

    In C++, complex arithmetic can be performed using the complex number class, but the two methods are not code-compatible. (The standards since C++11 require binary compatibility, however.) [16] Variable length arrays. This feature leads to possibly non-compile time sizeof operator. [17]

  4. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    C99 standardised variable-length arrays (VLAs) within block scope. Such array variables are allocated based on the value of an integer value at runtime upon entry to a block, and are deallocated at the end of the block. [3] As of C11 this feature is no longer required to be implemented by the compiler.

  5. C (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_(programming_language)

    C99 introduced "variable-length arrays" which address this issue. The following example using modern C (C99 or later) shows allocation of a two-dimensional array on the heap and the use of multi-dimensional array indexing for accesses (which can use bounds-checking on many C compilers):

  6. C99 - Wikipedia

    en.wikipedia.org/wiki/C99

    Cover of the C99 standards document. C99 (previously C9X, formally ISO/IEC 9899:1999) is a past version of the C programming language open standard. [1] It extends the previous version with new features for the language and the standard library, and helps implementations make better use of available computer hardware, such as IEEE 754-1985 floating-point arithmetic, and compiler technology. [2]

  7. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    The g++ compiler implements the multiple inheritance of the classes B1 and B2 in class D using two virtual method tables, one for each base class. (There are other ways to implement multiple inheritance, but this is the most common.) This leads to the necessity for "pointer fixups", also called thunks, when casting. Consider the following C++ code:

  8. Stack-based memory allocation - Wikipedia

    en.wikipedia.org/wiki/Stack-based_memory_allocation

    Many Unix-like systems as well as Microsoft Windows implement a function called alloca for dynamically allocating stack memory in a way similar to the heap-based malloc.A compiler typically translates it to inlined instructions manipulating the stack pointer, similar to how variable-length arrays are handled. [4]

  9. ANSI C - Wikipedia

    en.wikipedia.org/wiki/ANSI_C

    Without such precautions, most programs may compile only on a certain platform or with a particular compiler, due, for example, to the use of non-standard libraries, such as GUI libraries, or to the reliance on compiler- or platform-specific attributes such as the exact size of certain data types and byte endianness.