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  2. Loop unrolling - Wikipedia

    en.wikipedia.org/wiki/Loop_unrolling

    Loop unrolling. Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space–time tradeoff. The transformation can be undertaken manually by the programmer or by an optimizing compiler.

  3. Termination analysis - Wikipedia

    en.wikipedia.org/wiki/Termination_analysis

    The termination analysis is even more difficult than the Halting problem: the termination analysis in the model of Turing machines as the model of programs implementing computable functions would have the goal of deciding whether a given Turing machine is a total Turing machine, and this problem is at level of the arithmetical hierarchy and ...

  4. Divide-and-conquer algorithm - Wikipedia

    en.wikipedia.org/wiki/Divide-and-conquer_algorithm

    In computer science, divide and conquer is an algorithm design paradigm. A divide-and-conquer algorithm recursively breaks down a problem into two or more sub-problems of the same or related type, until these become simple enough to be solved directly. The solutions to the sub-problems are then combined to give a solution to the original problem.

  5. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    v. t. e. In computer science, a for-loop or for loop is a control flow statement for specifying iteration. Specifically, a for-loop functions by running a section of code repeatedly until a certain condition has been satisfied. For-loops have two parts: a header and a body. The header defines the iteration and the body is the code that is ...

  6. Halstead complexity measures - Wikipedia

    en.wikipedia.org/wiki/Halstead_complexity_measures

    Halstead complexity measures. Halstead complexity measures are software metrics introduced by Maurice Howard Halstead in 1977 [1] as part of his treatise on establishing an empirical science of software development. Halstead made the observation that metrics of the software should reflect the implementation or expression of algorithms in ...

  7. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Objects are instances of a class. Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, [1] which can contain data and code: data in the form of fields (often known as attributes or properties), and code in the form of procedures (often known as methods).

  8. Recursion (computer science) - Wikipedia

    en.wikipedia.org/wiki/Recursion_(computer_science)

    Recursion is a technique for representing data whose exact size is unknown to the programmer: the programmer can specify this data with a self-referentialdefinition. There are two types of self-referential definitions: inductive and coinductivedefinitions. Further information: Algebraic data type.

  9. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    Don't repeat yourself. " Don't repeat yourself " (DRY) is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place. The DRY principle is stated as "Every piece of ...