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  2. CheatCodes.com - Wikipedia

    en.wikipedia.org/wiki/CheatCodes.com

    At the time, site co-founder Steve Jenkins envisioned a more interactive video game cheat site that would allow visitors to customize their view of the content based on the specific games they owned. Jenkins was busy with other projects at the time, including managing WinFiles , a software download site he had started in 1995.

  3. Cheating in video games - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_video_games

    Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).

  4. Bingo Hearts Cheats And Tips - AOL

    www.aol.com/news/2013-02-11-bingo-hearts-cheats...

    That being the case, check out this Bingo Hearts cheats and tips guide.-Normally, you can win with one of 13 different patterns. ... Remember, the game doesn't give you power-ups for free. You ...

  5. Censorship of GitHub - Wikipedia

    en.wikipedia.org/wiki/Censorship_of_GitHub

    On March 26, 2015, GitHub was the target of a distributed denial-of-service (DDoS) attack originating from China. It targeted two anti-censorship projects: GreatFire and cn-nytimes, the latter including instructions on how to access the Chinese version of The New York Times. [18] GitHub blocked China-based IP addresses from visiting these ...

  6. BLAKE (hash function) - Wikipedia

    en.wikipedia.org/wiki/BLAKE_(hash_function)

    BLAKE was submitted to the NIST hash function competition by Jean-Philippe Aumasson, Luca Henzen, Willi Meier, and Raphael C.-W. Phan. In 2008, there were 51 entries. BLAKE made it to the final round consisting of five candidates but lost to Keccak in 2012, which was selected for the SHA-3 algorithm.

  7. Diamond-square algorithm - Wikipedia

    en.wikipedia.org/wiki/Diamond-square_algorithm

    The square step: For each diamond in the array, set the midpoint of that diamond to be the average of the four corner points plus a random value. Each random value is multiplied by a scale constant, which decreases with each iteration by a factor of 2 −h , where h is a value between 0.0 and 1.0 (lower values produce rougher terrain).