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  2. Conditioned place preference - Wikipedia

    en.wikipedia.org/wiki/Conditioned_place_preference

    Conditioned place preference (CPP) is a form of Pavlovian conditioning used to measure the motivational effects of objects or experiences. [1] This motivation comes from the pleasurable aspect of the experience, so that the brain can be reminded of the context that surrounded the "encounter". [ 2 ]

  3. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  4. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    In the above example, the function Base<Derived>::interface(), though declared before the existence of the struct Derived is known by the compiler (i.e., before Derived is declared), is not actually instantiated by the compiler until it is actually called by some later code which occurs after the declaration of Derived (not shown in the above ...

  5. Candidate for NC treasurer, Republican Brad Briner, answers ...

    www.aol.com/news/candidate-nc-treasurer...

    Please consider subscribing to The News & Observer to help make this coverage possible. Name: Brad Briner. Political party: Republican. Age as of March 5, 2024: 47. Campaign website: www ...

  6. Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Visitor_pattern

    The following example is in the language Java, and shows how the contents of a tree of nodes (in this case describing the components of a car) can be printed. Instead of creating print methods for each node subclass ( Wheel , Engine , Body , and Car ), one visitor class ( CarElementPrintVisitor ) performs the required printing action.

  7. Signals and slots - Wikipedia

    en.wikipedia.org/wiki/Signals_and_slots

    Signals and slots is a language construct introduced in Qt [1] for communication between objects which makes it easy to implement the observer pattern while avoiding boilerplate code. The concept is that GUI widgets , and other objects, can send signals containing event information which can be received by other objects using special member ...

  8. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern.. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance.

  9. Lazy evaluation - Wikipedia

    en.wikipedia.org/wiki/Lazy_evaluation

    For example, one could create a function that creates an infinite list (often called a stream) of Fibonacci numbers. The calculation of the n -th Fibonacci number would be merely the extraction of that element from the infinite list, forcing the evaluation of only the first n members of the list.