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Whereas Microsoft mice and Microsoft keyboards were previously controlled from two separate programs – IntelliPoint and IntelliType – the Mouse and Keyboard Center is responsible for both kinds of devices. 32- and 64-bit versions of the software are available, and the program integrates with Windows 8 and above's "Modern UI" interface.
The first standard for vehicle wireless charging was the SAE J2954 standard. It allows inductive car charging over a pad, with power delivery up to 11 kW. [23] As of 2024, standards for higher-power wireless charging and for charging while driving are being developed. [24]
Qi (/ tʃ iː / CHEE) is an open standard for inductive charging developed by the Wireless Power Consortium.It allows compatible devices, such as smartphones, to receive power when placed on a Qi charger, which can be effective over distances up to 4 cm (1.6 in). [1]
SAE J2954 is a standard for wireless power transfer (WPT) for electric vehicles led by SAE International. It defines three classes of charging speed, WPT 1, 2 and 3, at a maximum of 3.7 kW, 7.7 kW and 11 kW, respectively. This makes it comparable to medium-speed wired charging standards like the common SAE J1772 system.
Original Gravis Gamepad for the PC. The Gravis PC GamePad is a game port game controller produced by Advanced Gravis Computer Technology first released in 1991. It was the first gamepad for the IBM PC compatible in a market then dominated by joysticks.
Wireless charging has been widely adapted, allowing for intermittent recharging without wearing down the charging port through frequent reconnection, with Qi being the most common standard, followed by Powermat. Due to the lower efficiency of wireless power transmission, charging rates are below that of wired charging, and more heat is produced ...
The Wii Remote, [a] colloquially known as the Wiimote, is the primary game controller for Nintendo's Wii home video game console.An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via motion sensing, gesture recognition, and pointing using an accelerometer and optical sensor technology.