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  2. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    In C#, a static constructor is a static data initializer. [4]: 111–112 Static constructors are also called class constructors. Since the actual method generated has the name .cctor they are often also called "cctors". [5] [6] Static constructors allow complex static variable initialization. [7]

  3. Value object - Wikipedia

    en.wikipedia.org/wiki/Value_object

    In C#, a class is a reference type while a struct (concept derived from the struct in C language) is a value type. [5] Hence an instance derived from a class definition is an object while an instance derived from a struct definition is said to be a value object (to be precise a struct can be made immutable to represent a value object declaring attributes as readonly [6]).

  4. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    Factory methods can be specified in an interface and implemented by subclasses or implemented in a base class and optionally overridden by subclasses. It is one of the 23 classic design patterns described in the book Design Patterns (often referred to as the "Gang of Four" or simply "GoF") and is subcategorized as a creational pattern. [1]

  5. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    In the above UML class diagram, the Director class doesn't create and assemble the ProductA1 and ProductB1 objects directly. Instead, the Director refers to the Builder interface for building (creating and assembling) the parts of a complex object, which makes the Director independent of which concrete classes are instantiated (which ...

  6. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1]

  7. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    Explicitly defining a differently-parametrized constructor will suppress the implicit default constructor in classes, but not in structs. All fields of a struct must be initialized in those kinds of constructors. Structs do not have finalizers and cannot inherit from another class like classes do. Implicitly, they are sealed and inherit from ...

  8. Class variable - Wikipedia

    en.wikipedia.org/wiki/Class_variable

    In this C++ example, the class variable Request::count is incremented on each call to the constructor, so that Request::count always holds the number of Requests that have been constructed, and each new Request object is given a number in sequential order.

  9. Rule of three (C++ programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(C++...

    [3] Because implicitly-generated constructors and assignment operators simply copy all class data members ("shallow copy"), [4] one should define explicit copy constructors and copy assignment operators for classes that encapsulate complex data structures or have external references such as pointers, if you need to copy the objects pointed to ...

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