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  2. List of traditional Japanese games - Wikipedia

    en.wikipedia.org/wiki/List_of_traditional...

    Two-ten-jack (Tsū-ten-jakku) - a Japanese trick-taking card game. Uta-garuta - a kind of karuta (another name: Hyakunin Isshu) Tile games.

  3. Kakuro - Wikipedia

    en.wikipedia.org/wiki/Kakuro

    An easy Kakuro puzzle Solution for the above puzzle. Kakuro or Kakkuro or Kakoro (Japanese: カックロ) is a kind of logic puzzle that is often referred to as a mathematical transliteration of the crossword. Kakuro puzzles are regular features in many math-and-logic puzzle publications across the world.

  4. Sudoku - Wikipedia

    en.wikipedia.org/wiki/Sudoku

    French newspapers featured similar puzzles in the 19th century, and the modern form of the puzzle first appeared in 1979 puzzle books by Dell Magazines under the name Number Place. [5] However, the puzzle type only began to gain widespread popularity in 1986 when it was published by the Japanese puzzle company Nikoli under the name Sudoku ...

  5. Nurikabe (puzzle) - Wikipedia

    en.wikipedia.org/wiki/Nurikabe_(puzzle)

    Nurikabe was first developed by "renin (れーにん)," whose pen name is the Japanese pronunciation of "Lenin" and whose autonym can be read as such, in the 33rd issue of (Puzzle Communication) Nikoli at March 1991. It soon created a sensation, and has appeared in all issues of that publication from the 38th to the present.

  6. Hashiwokakero - Wikipedia

    en.wikipedia.org/wiki/Hashiwokakero

    Hashiwokakero (橋をかけろ Hashi o kakero; lit. "build bridges!") is a type of logic puzzle published by Nikoli. [1] It has also been published in English under the name Bridges or Chopsticks (based on a mistranslation: the hashi of the title, 橋, means bridge; hashi written with another character, 箸, means chopsticks).

  7. KenKen - Wikipedia

    en.wikipedia.org/wiki/KenKen

    A simple KenKen puzzle, with answers filled in as large numbers. KenKen and KenDoku are trademarked names for a style of arithmetic and logic puzzle invented in 2004 by Japanese math teacher Tetsuya Miyamoto, [1] who intended the puzzles to be an instruction-free method of training the brain. [2]

  8. Hitori - Wikipedia

    en.wikipedia.org/wiki/Hitori

    The same Hitori puzzle, now solved. Hitori is played with a grid of squares or cells, with each cell initially containing a number. The game is played by eliminating squares/numbers and this is done by blacking them out. The objective is to transform the grid to a state wherein all three following rules are true:

  9. Kotoba no Puzzle: Mojipittan - Wikipedia

    en.wikipedia.org/wiki/Kotoba_no_Puzzle:_Mojipittan

    Kotoba no Puzzle: Mojipittan [a] is a series of Japanese word puzzle video games developed and published by Bandai Namco Entertainment, formerly Namco.The series began in arcades with Kotoba no Puzzle: Mojipittan in 2001, and has seen multiple sequels for several platforms, including the Game Boy Advance, PlayStation Portable and Nintendo DS.

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