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  2. CMake - Wikipedia

    en.wikipedia.org/wiki/CMake

    For instance, CMake is able to accommodate a project that has multiple toolkits, or libraries that each have multiple directories. In addition, CMake can work with projects that require executables to be created before generating code to be compiled for the final application.

  3. Talk:CMake - Wikipedia

    en.wikipedia.org/wiki/Talk:CMake

    Mostly it's for C++, but also some other languages. Too much details to include in short-desc, so just leave compiler-independent out. It does not generate a build system. A build system is one or more build tools. cmake generates config files for a build tool (on the host platform) which can then be used to actually build.

  4. Artifact (software development) - Wikipedia

    en.wikipedia.org/wiki/Artifact_(software...

    Maintainability is primarily affected by the role the artifact fulfills. The role can be either practical or symbolic. In the earliest stages of software development, artifacts may be created by the design team to serve a symbolic role to show the project sponsor how serious the contractor is about meeting the project's needs.

  5. Include directive - Wikipedia

    en.wikipedia.org/wiki/Include_directive

    COBOL defines an include directive indicated by copy in order to include a copybook. Generally, for C/C++ the include directive is used to include a header file, but can include any file. Although relatively uncommon, it is sometimes used to include a body file such as a .c file. The include directive can support encapsulation and reuse ...

  6. Library (computing) - Wikipedia

    en.wikipedia.org/wiki/Library_(computing)

    In computing, a library is a collection of resources that is leveraged during software development to implement a computer program. Commonly, a library consists of executable code such as compiled functions and classes, or a library can be a collection of source code. A resource library may contain data such as images and text.

  7. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    The C++ Standard Library is based upon conventions introduced by the Standard Template Library (STL), and has been influenced by research in generic programming and developers of the STL such as Alexander Stepanov and Meng Lee. [4] [5] Although the C++ Standard Library and the STL share many features, neither is a strict superset of the other.

  8. Dynamic loading - Wikipedia

    en.wikipedia.org/wiki/Dynamic_loading

    Dynamic loading is a mechanism by which a computer program can, at run time, load a library (or other binary) into memory, retrieve the addresses of functions and variables contained in the library, execute those functions or access those variables, and unload the library from memory.

  9. Cross-platform software - Wikipedia

    en.wikipedia.org/wiki/Cross-platform_software

    For software to be considered cross-platform, it must function on more than one computer architecture or OS. Developing such software can be a time-consuming task because different OSs have different application programming interfaces (API). Software written for one OS may not automatically work on all architectures that OS supports.

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