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A 2013 IGN article and video listed 2b2t's spawn area as one of the six best things in Minecraft, describing the server as the "end boss" of Minecraft servers, a celebration of destruction and indifference. The article noted 2b2t's propensity towards griefing, the use of hacked clients, and player-built obscenities; and stated that players with ...
Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.
The Odachi Masayoshi forged by bladesmith Sanke Masayoshi, dated 1844. The blade length is 225.43 cm (88.75 in) and the tang is 92.41 cm (36.38 in). An ōdachi (大太刀, large/great sword) or nodachi (野太刀, field sword) [4] [5] [6] is a type of traditionally made Japanese sword (日本刀, nihontō) [7] [8] used by the samurai class of feudal Japan.
The word katana first appears in Japanese in the Nihon Shoki of 720. The term is a compound of kata ("one side, one-sided") + na ("blade"), [6] [7] [8] in contrast to the double-sided tsurugi. The katana belongs to the nihontō family of swords, and is distinguished by a blade length (nagasa) of more than 2 shaku, approximately 60 cm (24 in). [9]
In the Edo period (1603–1867), the hilts of naginata were often cut off and made into katana or wakizashi (short sword). This practice of cutting off the hilt of an ōdachi, tachi, naginata, or nagamaki and remaking it into a shorter katana or wakizashi due to changes in tactics is called suriage (磨上げ) and was common in Japan at the time.
Daikatana is a first-person shooter game developed by Ion Storm.It was published by Eidos Interactive for Windows and Kemco for Nintendo 64.Players control a swordsmaster who travels through various time periods using the eponymous Daikatana, a powerful sword tied to the fate of the world.
Massive is a software package developed by Stephen Regelous for use in the visual effects industry. Its primary feature is its ability to rapidly create large groups of agents that can act as individuals, each with their own unique behaviors and actions.
Due to their length and weight, which was typically at least 1.4 m (4 ft 7 in) and around 2 kg (4.4 lb), Zweihänders required two hands, as the name implies; as such they require at least 25 cm (9.8 in) for the hilt. [2]