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He started to preserve video games and video-game artifacts in 1998, and in the years following, he has noted that video games are something worthy of preserving. [1] Henry Lowood submitted the proposal to the Library of Congress in September 2006, and during the 2007 Game Developers Conference , he announced the game canon.
Video game preservation is a form of preservation applied to the video game industry that includes, but is not limited to, digital preservation.Such preservation efforts include archiving development source code and art assets, digital copies of video games, emulation of video game hardware, maintenance and preservation of specialized video game hardware such as arcade games and video game ...
On March 12, 2007, The New York Times reported that Spacewar! was named to a list of the ten most important video games in history, the so-called game canon, which were proposed to be archived in the Library of Congress. [39] The Library of Congress took up this video game preservation proposal and began with the games from this list.
Arcade Archives [a] is a series of emulated arcade games from the late 1970s, 1980s, 1990s, and early 2000s for PlayStation 4, Xbox One, Microsoft Windows, and Nintendo Switch, published by Hamster Corporation.
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Todd Martens, Los Angeles Times features columnist, partakes in an immersive, game-like experience at the Atwater Village branch library in Los Angeles. The project, called the Bureau of Nooks and ...
The Library of Congress is so huge that it takes in three separate buildings on Capitol Hill; the Thomas Jefferson Building, the John Adams Building, and the James Madison Memorial Building. With ...
Most arcade games have an entry, though entries for newer games tend to be spotty. The more popular a game was, the more extensive the entry is likely to be. The encyclopedia database is actually a subset of that on the International Arcade Museum's web site, which expands on the videogame entries with an additional 9,000 entries on other types ...