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  2. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  3. Ken Silverman - Wikipedia

    en.wikipedia.org/wiki/Ken_Silverman

    The Build engine is a first-person shooter engine created by Ken Silverman for 3D Realms from 1993 to 1996. The engine was used in a number of popular games of the era, and its source code was released on June 20, 2000. [3] Shortly after the Duke Nukem 3D source code was released in 2003, Silverman added the Polymost renderer to the Build engine.

  4. Duke Nukem 3D - Wikipedia

    en.wikipedia.org/wiki/Duke_Nukem_3D

    Duke Nukem 3D is a first-person shooter video game developed by 3D Realms. ... The source code to the Duke Nukem 3D v1.5 executable, which uses the Build engine, ...

  5. Development of Duke Nukem Forever - Wikipedia

    en.wikipedia.org/wiki/Development_of_Duke_Nukem...

    The video game Duke Nukem Forever spent more than 14 years in development, from 1997 to 2011. It is a first-person shooter for Windows, PlayStation 3 and Xbox 360, developed by 3D Realms, Triptych Games, Gearbox Software and Piranha Games. It is the sequel to the 1996 game Duke Nukem 3D, as part of the long-running Duke Nukem video game series. Intended to be groundbreaking, it became an ...

  6. Duke Nukem - Wikipedia

    en.wikipedia.org/wiki/Duke_Nukem

    The Build engine program used for Duke Nukem 3D has also become one of the most popular programs used by developers. Duke Nukem 3D was controversial because of its depictions of human sexuality, pornography, obscenities, graphic violence, recreational drug use, and other risqué topics.

  7. 3D Realms - Wikipedia

    en.wikipedia.org/wiki/3D_Realms

    Duke Nukem was a major franchise created by Apogee to use this model, and Apogee published Commander Keen and Wolfenstein 3D the same way. Apogee began using the brand name 3D Realms for its 3D games in 1994, and in 1996 rebranded the company itself to 3D Realms to focus on traditionally-published 3D titles.

  8. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    2D/3D game engine packaged in a 3D modelar with integrated Bullet physics library [2] [3] Build engine: C: 1995 Yes 2.5D Windows, Linux, macOS, DOS: Duke Nukem 3D, Shadow Warrior, Blood, Redneck Rampage: Custom, free non-commercial use FPS engine; 2.5D, 2D grid base geometry Buildbox: C++: 2014 Optional Yes 2D, 3D Windows, macOS, iOS, Android

  9. Todd Replogle - Wikipedia

    en.wikipedia.org/wiki/Todd_Replogle

    This included Duke Nukem and Duke Nukem II, which were side-scrolling platform games. Replogle worked as a programmer on a team of developers for Duke Nukem 3D, published in 1996. One of the first major 2.5D games following Doom, it used the Build engine by Ken Silverman.