enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. EverQuest II expansions - Wikipedia

    en.wikipedia.org/wiki/EverQuest_II_expansions

    On October 22, 2009, Sony Online Entertainment released EverQuest II: The Complete Collection, a retail bundle which included the base game, the first three adventure packs, and the first six expansions up to The Shadow Odyssey. [45] The package also came with 500 Station Cash to use in the in-game digital store, and 60 days of free game time. [46]

  3. EverQuest expansions - Wikipedia

    en.wikipedia.org/wiki/EverQuest_expansions

    Seeds of Destruction, the 15th expansion, was released on October 21, 2008. Within the fictional storyline of the game, Zebuxoruk, an insane fallen god, is the only person who can aid players in preventing the destruction of Norrath by stopping the evil forces of Discord and repairing the damage done to The Void. Features:

  4. EverQuest II - Wikipedia

    en.wikipedia.org/wiki/EverQuest_II

    EverQuest II reached 100,000 active accounts within 24 hours of release, which grew to over 300,000 two months later in January 2005. [38] As of 2012, the game had an estimated subscriber peak of 325,000 achieved sometime in 2005. [39] As of September 2020, EverQuest II had 21,000 subscribers and 29,000 monthly active players. [40]

  5. EQII's Scars of the Awakened highlights the story through art

    www.aol.com/news/2013-04-30-eqiis-scars-of-the...

    With Scars of the Awakened going live today, EverQuest II fans are counting down the hours until their first trip into Cobalt Scar and its many adventures. And who can blame them? New content for ...

  6. EverQuest - Wikipedia

    en.wikipedia.org/wiki/EverQuest

    After these side projects, the first proper sequel was released in late 2004, titled simply EverQuest II. [24] The game is set 500 years after the original. EverQuest II faced severe competition from Blizzard's World of Warcraft, which was released at virtually the same time and quickly grew to dominate the MMORPG genre.

  7. EverQuest Online Adventures - Wikipedia

    en.wikipedia.org/wiki/EverQuest_Online_Adventures

    Frontiers cover art . EverQuest Online Adventures was developed and published by Sony Online Entertainment (SOE), and first released on February 11, 2003, in North America. The game was developed so that it did not require a hard disk drive (HDD) like Final Fantasy XI did.

  8. EverQuest: The Ruins of Kunark - Wikipedia

    en.wikipedia.org/wiki/EverQuest:_The_Ruins_of_Kunark

    In the United States, The Ruins of Kunark sold 92,172 units between February 2000 through the first week of November alone. Desslock of GameSpot reported that the game and The Scars of Velious "sold well early in the year, but sales evaporated during the course of the summer, especially after the release of Camelot".

  9. EverQuest II: Rise of Kunark - Wikipedia

    en.wikipedia.org/wiki/EverQuest_II:_Rise_of_Kunark

    A render of the new player race, the Sarnak. The Sarnak in EverQuest were an NPC race that inhabited part of Kunark. In Rise of Kunark there are two distinct types of Sarnak: NPC characters who will be familiar to players of the original EverQuest; and the new, playable Sarnak, who were "magically engineered" to fight in the war against the Iksar Empire.