enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Economics in One Lesson - Wikipedia

    en.wikipedia.org/wiki/Economics_in_One_Lesson

    [12] [13] Economics in One Lesson was an important work for the development of neoliberalism in America. [14] Friedrich Hayek praised the work, referring to it as "a brilliant performance...I know of no other modern book from which the intelligent layman can learn so much about the basic truths of economics in so short a time." [15]

  3. Economics - Wikipedia

    en.wikipedia.org/wiki/Economics

    The earlier term for the discipline was "political economy", but since the late 19th century, it has commonly been called "economics". [22] The term is ultimately derived from Ancient Greek οἰκονομία (oikonomia) which is a term for the "way (nomos) to run a household (oikos)", or in other words the know-how of an οἰκονομικός (oikonomikos), or "household or homestead manager".

  4. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Quizlet was founded in 2005 by Andrew Sutherland as a studying tool to aid in memorization for his French class, which he claimed to have "aced". [ 6 ] [ 7 ] [ 8 ] Quizlet's blog, written mostly by Andrew in the earlier days of the company, claims it had reached 50,000 registered users in 252 days online. [ 9 ]

  5. Economic graph - Wikipedia

    en.wikipedia.org/wiki/Economic_graph

    The graph depicts an increase (that is, right-shift) in demand from D 1 to D 2 along with the consequent increase in price and quantity required to reach a new equilibrium point on the supply curve (S). A common and specific example is the supply-and-demand graph shown at right.

  6. Macroeconomics - Wikipedia

    en.wikipedia.org/wiki/Macroeconomics

    Macroeconomics is a branch of economics that deals with the performance, structure, behavior, and decision-making of an economy as a whole. [1] This includes regional, national, and global economies .

  7. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Common ways to integrate gamification in education is creating battles, digital games such as Kahoot or Quizlet, or playing old-school games such as bingo or scavenger hunts. [35] With regard to language, instead of referring to academic requirements with the typical associated terms, game-like names may be used instead.

  8. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    In 2017, Kahoot! had raised $26.5 million in funding from Northzone, Creandum and Microsoft Ventures. [7] On October 11, 2018, Kahoot! was valued at $300 million. [8] As of 11 June 2020, Kahoot! was valued at $1.5 billion and raised further capital from Northzone. [9] In 2019, Kahoot! acquired the Scandinavian education company Poio. [10]

  9. Course Hero - Wikipedia

    en.wikipedia.org/wiki/Course_Hero

    Course Hero was founded by Andrew Grauer at Cornell University in 2006 for college students to share lectures, class notes, exams and assignments. [4] In November 2014, the company raised $15 million in Series A Funding, with investors that included GSV Capital and IDG Capital. Seed investors SV Angel and Maveron also participated. [5]