Search results
Results from the WOW.Com Content Network
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
The D&D Adventurers League requires both players and Dungeon Masters to keep official logs of their play experience and it includes an additional ruleset for play in order to facilitate the ability [63] to "drop in or out on a session by session basis". [64] This includes unique rules on experience points, magic items and gold. [65]
The original D&D was published as a box set in 1974 and features only a handful of the elements for which the game is known today: just three character classes (fighting-man, magic-user, and cleric); four races (human, dwarf, elf, and hobbit); only a few monsters; only three alignments (lawful, neutral, and chaotic).
The fire cult, Cult of the Eternal Flame, is led by the tiefling Vanifer; The water cult, Cult of the Crushing Wave, is led by the sailor Gar Shatterkeel; This campaign takes characters from level 1 through level 15 as adventurers battle the elemental cults across the North and work to uncover their true agenda.
This module requires the player characters, as the rulers of Bloodstone Pass if following the series, to find the true power behind the Witch-King and defeat it. The module requires the players to journey to the Abyss , confront Orcus , one of its greatest demons, steal the Wand of Orcus , and destroy it.
Power Stone [2] is a 1999 arcade fighting game developed and published by Capcom, released on the Sega NAOMI arcade board [3] and ported to the Dreamcast home console. It consists of battles in three-dimensional environments and contains objects that could be picked up and used.
Instead, the system introduces new character classes, as well as new Cultures, Virtues and Backgrounds more in keeping with the Middle-earth setting. Similarly, magic items usually found in D&D are replaced by "heirlooms", items of lesser power that nevertheless are valuable in the low-magic setting. [1]
Quandrix: a college focused on math [9] where "they study patterns, fractals, and symmetries to command power over the fundamental forces of nature" [10] Silverquill: a college for "literature nerds" [9] where students "wield the magic of words, from inspiring battle poetry to biting arcane insults". [10]