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  2. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    60 fps typically, some gaming monitors can do up to 540 fps; internally, display refreshed at up to 540 fps [18] [19] 60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [20] 60 fps typically. Up to 480 fps. [21] Flicker: Perceptible on lower refresh rates (60 fps and below) [22]

  3. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    The closest equivalent to a refresh rate on an LCD monitor is its frame rate, which is often locked at 60 fps. But this is rarely a problem, because the only part of an LCD monitor that could produce CRT-like flicker—its backlight—typically operates at around a minimum of 200 Hz.

  4. Comparison of display technology - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_display...

    TV: No Shadow mask CRT: Spherical curve or flat 42 [1] 107 TV, computer monitor: Yes Aperture grille CRT: Cylindrical curve or flat 43 [2] 109 TV, computer monitor: Yes Monochrome CRT: Spherical curve or flat 30 [3] 76 TV, computer monitor, radar display, oscilloscope: Yes Direct view Charactron CRT: Spherical curve 24 61 Computer monitor ...

  5. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    High resolution monochrome mode using a custom non-interlaced monitor with the slightly lower vertical resolution (in order to be an integer multiple of low and medium resolution and thus utilize the same amount of RAM for the framebuffer) allowing a "flicker free" 71.25 Hz refresh rate, higher even than the highest refresh rate provided by VGA.

  6. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    The refresh rate of the video signal can be higher than 41 Hz (or 48 Hz) but the monitor will not update the display any faster even if graphics card(s) do so. [citation needed] In June 2001, WQUXGA was introduced in the IBM T220 LCD monitor using a LCD panel built by IDTech.

  7. FreeSync - Wikipedia

    en.wikipedia.org/wiki/FreeSync

    LFC helps ensure that when the framerate of a game is running below the minimum supported refresh rate of a display, the frames are displayed multiple times so the framerate remains in the supported refresh rate of the display and smooth gameplay is maintained. [14] AMD FreeSync Premium Pro adds luminance and wide color gamut requirements. [5]

  8. Multisync monitor - Wikipedia

    en.wikipedia.org/wiki/Multisync_monitor

    While stand-alone LCD monitors generally accept a wide range of horizontal scan rates, the majority of LCDs accept only 60 Hz to 75 Hz vertical scan rates. In recent years, LCD monitors designed for gaming have appeared on the market offering vertical scan rates of 120 Hz and up. [ 14 ]

  9. Nvidia G-Sync - Wikipedia

    en.wikipedia.org/wiki/Nvidia_G-Sync

    G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...

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