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The Magic Item Compendium was written by Andy Collins with Eytan Bernstein, Frank Brunner, Owen K.C. Stephens, and John Snead, and was released March 2007.Cover art was by Francis Tsai, with interior art by Steven Belledin, Ed Cox, Carl Critchlow, Eric Deschamps, Steve Ellis, Wayne England, Matt Faulkner, Emily Fiegenschuh, Randy Gallegos, David Griffith, Brian Hagan, Ralph Horsley, Heather ...
The main categories of magic items in 4th edition are: armor, weapons, implements, rings, potions, and wondrous items ("a catch-all category"). Some magical items could only be used in a specific body slot and a "character can wear only one magical item per slot — a character can't use two arm slot items (say, bracers of defense and a shield ...
In 1974, the 36-page "Volume 1: Men & Magic" pamphlet was published as part of the original Dungeons & Dragons boxed set and included 12 pages about magic.It primarily describes individual spells where the "spells often but not always have both duration and ranges, and the explanation of spells frequently references earlier Chainmail materials".
A new magic items sections expands the DMG and adds new minor items. Includes a variety of other DM tools such as random encounters and simultaneous effects. [4] Chapter 3: Spells [3] [4] Appendix A: Shared Campaigns [4] Appendix B: Character names Includes nonhuman names as well as real-world and real-world inspired human names. [4]
The cleric character class first appeared in the original edition of Dungeons & Dragons. [2] [3]: 18 In the original edition, the class is described as gaining "some of the advantages from both of the other two classes (Fighting-Men and Magic-Users) in that they have the use of magic armor and all non-edged magic weapons (no arrows!), as well as a number of their own spells.
Mystra (/ ˈ m ɪ s t r ə / MIS-trə) [1] is a fictional goddess in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game.. She is the Mistress of Magic and Mother of Mysteries who guides the Weave of magic that envelops the world.
So, I was determined to look hard at Abjuration spells and see if I couldn't re-envision the abjurer a little bit to make it cooler. It occurred to me that abjuration was the school of magic manipulating magic (for example, dispel magic) . . . which means that abjurers really ought to be the nastiest spell-duelists out there.
A paladin holds stealth, subterfuge, attack from the rear, missile weapons and especially poison as weapons of last resort. Occasional, necessary, minor deviations are permissible, but a single gross violation of his/her code of conduct will strip the paladin of powers until he/she atones. Acts of evil or alignment shift always qualify.