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  2. MyNoise - Wikipedia

    en.wikipedia.org/wiki/MyNoise

    MyNoise Developer(s) Dr. Ir. Stéphane Pigeon Website mynoise.net MyNoise (stylised as myNoise) is a white noise website and app created by Stéphane Pigeon. It offers many different natural soundscapes, as well as synthetic noises such as white noise. History MyNoise was created in 2013 by Stéphane Pigeon, a Belgian audio processing engineer, sound designer, and electrical engineer. By April ...

  3. Noise generator - Wikipedia

    en.wikipedia.org/wiki/Noise_generator

    Zener diode based noise source. A noise generator is a circuit that produces electrical noise (i.e., a random signal). Noise generators are used to test signals for measuring noise figure, frequency response, and other parameters. Noise generators are also used for generating random numbers. [1]

  4. Simulation noise - Wikipedia

    en.wikipedia.org/wiki/Simulation_noise

    Perlin noise is the earliest form of lattice noise, which has become very popular in computer graphics. Perlin Noise is not suited for simulation because it is not divergence-free. Noises based on lattices, such as simulation noise and Perlin noise, are often calculated at different frequencies and summed together to form band-limited fractal ...

  5. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain , applying pseudo-random changes to a variable, and assisting in the creation of image textures .

  6. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    A procedurally generated dungeon map in the video game NetHack. Prior to graphically oriented video games, roguelike games, a genre directly inspired by Dungeons & Dragons adopted for solitary play, heavily utilized procedural generation to randomly produce dungeons, in the same manner that tabletop systems had done.

  7. Sound map - Wikipedia

    en.wikipedia.org/wiki/Sound_map

    The Sound Around You Project began as a soundscape research project [7] at the University of Salford, UK in 2007.The project allows people to use audio recorders to record clips or sonic postcards of around 30 seconds in length from different sound environments, or ‘soundscapes’ from a family car journey to a busy shopping centre, and to upload them to the virtual map, along with their ...

  8. Electrical characteristics of dynamic loudspeakers - Wikipedia

    en.wikipedia.org/wiki/Electrical_characteristics...

    This frequency is known as the free-space resonance of the loudspeaker and is designated by F s. At this frequency, the voice coil is vibrating in the speaker's magnetic field with maximum peak-to-peak amplitude and velocity. The back EMF generated by this movement is also at its maximum. The electrical impedance of the speaker varies with the ...

  9. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...