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  2. Chess rating system - Wikipedia

    en.wikipedia.org/wiki/Chess_rating_system

    A chess rating system is a system used in chess to estimate the strength of a player, based on their performance versus other players. They are used by organizations such as FIDE , the US Chess Federation (USCF or US Chess), International Correspondence Chess Federation , and the English Chess Federation .

  3. Chessmetrics - Wikipedia

    en.wikipedia.org/wiki/Chessmetrics

    In 2006 economists Charles C. Moul and John V. C. Nye used Chessmetrics to determine the "expected" results of games, and wrote: Ratings in chess that make use of rigorous statistics to produce good estimates of relative player strength are now relatively common, but comparing ratings across different time periods is often complicated by idiosyncratic changes (cf. Elo, 1968 for the pioneering ...

  4. Old School RuneScape - Wikipedia

    en.wikipedia.org/wiki/Old_School_RuneScape

    The other mode Old School Runescape offers is Deadman Mode. Released on 29 October 2015, [21] Deadman Mode is a separate incarnation of Old School RuneScape which features open-world player versus player combat and accelerated experience rates. If one player kills another, the victor receives a key to a chest letting them loot valuable items ...

  5. Chess piece relative value - Wikipedia

    en.wikipedia.org/wiki/Chess_piece_relative_value

    Piece values exist because calculating to checkmate in most positions is beyond reach even for top computers. Thus, players aim primarily to create a material advantage; to pursue this goal, it is normally helpful to quantitatively approximate the strength of an army of pieces.

  6. Elo rating system - Wikipedia

    en.wikipedia.org/wiki/Elo_rating_system

    Arpad Elo was a chess master and an active participant in the United States Chess Federation (USCF) from its founding in 1939. [4] The USCF used a numerical ratings system devised by Kenneth Harkness to enable members to track their individual progress in terms other than tournament wins and losses.

  7. Combination (chess) - Wikipedia

    en.wikipedia.org/wiki/Combination_(chess)

    In chess, a combination is a sequence of moves, often initiated by a sacrifice, which leaves the opponent few options and results in tangible gain. At most points in a chess game, each player has several reasonable options from which to choose, which makes it difficult to plan ahead except in strategic terms. Combinations, in contrast to the ...

  8. Norm (chess) - Wikipedia

    en.wikipedia.org/wiki/Norm_(chess)

    A norm in chess is a high level of performance in a chess tournament. [1] The level of performance is typically measured in tournament performance rating above a certain threshold (for instance, 2600 for GM norm), and there is a requirement on the level of tournament, for instance by a prescribed minimal number of participants of given title/level one meets.

  9. Performance rating (chess) - Wikipedia

    en.wikipedia.org/wiki/Performance_rating_(chess)

    A norm in chess is awarded if a player has a performance rating in a tournament at or above a threshold rating. As an example, for the Grandmaster (GM) title, a player must achieve three GM norms corresponding to performance ratings of at least 2600 against opponents with an average rating of 2380 and must also have reached a required peak live ...