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  2. Fallout: New Vegas - Wikipedia

    en.wikipedia.org/wiki/Fallout:_New_Vegas

    Fallout: New Vegas is a 2010 action role-playing video game that was developed by Obsidian Entertainment and published by Bethesda Softworks.The game, which was released for Microsoft Windows, PlayStation 3, and Xbox 360, is set in the Mojave Desert 204 years after a devastating nuclear war.

  3. List of Cyberpunk 2020 books - Wikipedia

    en.wikipedia.org/wiki/List_of_Cyberpunk_2020_books

    All Fall Down, by Andrew Borelli (1992) [AG5040] - A heist in New Las Vegas places the characters in the midst of a Corporate civil war. The Arasaka Brainworm , by Thomas M. Kane, (1991) [AG5000] - An unnamed patron hires a discreet fixer to hire the characters for a sensitive job in which they must acquire something to be detailed later.

  4. The Writer's Block - Wikipedia

    en.wikipedia.org/wiki/The_Writer's_Block

    The Writer's Block is an independent bookseller, publisher, and literacy educator in downtown Las Vegas. It is the first independent bookstore in Las Vegas and second in the state of Nevada. [1] Its bookstore has been recommended several times by publications and authors including Los Angeles Times, [2] Tayari Jones, [3] and Alta Journal.

  5. AOL Mail

    mail.aol.com/d?reason=invalid_cred

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  6. Winner Takes All (Binkley book) - Wikipedia

    en.wikipedia.org/.../Winner_Takes_All_(Binkley_book)

    Winner Takes All recounts the real estate development history of the Las Vegas Strip between 1998 and 2007. [2] The book primarily covers three major corporate deals: Kirk Kerkorian's 2000 purchase of Steve Wynn's Mirage Resorts; MGM Mirage's 2004 buyout of Mandalay Resort Group; and Gary Loveman's Harrah's 2004 takeover of Caesars.

  7. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  8. Matt Forbeck - Wikipedia

    en.wikipedia.org/wiki/Matt_Forbeck

    WildStorms: The Expandable Super-Hero Card Game (1995); Fastbreak (1996) – a now-out-of-print collectible card game (CCG) by WildStorm based on professional basketball. [10] It was first released in August 1996 and was designed by Matt Forbeck.

  9. Learning from Las Vegas - Wikipedia

    en.wikipedia.org/wiki/Learning_from_Las_Vegas

    Las Vegas was regarded as a "non-city" and as an outgrowth of a "strip", along which were placed parking lots and singular frontages for gambling casinos, hotels, churches and bars. The research group studied various aspects of the city, including the commercial vernacular, lighting, patterns, styles, and symbolism in the architecture.

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