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In contrast, a character entity reference refers to a character by the name of an entity which has the desired character as its replacement text. The entity must either be predefined (built into the markup language) or explicitly declared in a Document Type Definition (DTD). The format is the same as for any entity reference: &name;
Block Elements is a Unicode block containing square block symbols of various fill and shading. Used along with block elements are box-drawing characters, shade characters, and terminal graphic characters. These can be used for filling regions of the screen and portraying drop shadows. Its block name in Unicode 1.0 was Blocks. [3]
Miscellaneous Symbols is a Unicode block (U+2600–U+26FF) containing glyphs representing concepts from a variety of categories: astrological, astronomical, chess, dice, musical notation, political symbols, recycling, religious symbols, trigrams, warning signs, and weather, among others.
The Unicode Standard states that "The universe of symbols is rich and open-ended," but that in order to be considered, a symbol must have a "demonstrated need or strong desire to exchange in plain text." [1] This makes the issue of what symbols to encode and how symbols should be encoded more complicated than the issues surrounding writing ...
The dagger symbol originated from a variant of the obelus, originally depicted by a plain line − or a line with one or two dots ÷. [7] It represented an iron roasting spit, a dart, or the sharp end of a javelin , [ 8 ] symbolizing the skewering or cutting out of dubious matter.
Use a special-character link to enter a Unicode character. Links are available under Special characters above the edit window, and below the buttons at the bottom of the edit window (for more information on the latter, see Help:CharInsert). Clicking a special-character link enters that character at the current position of the cursor in the edit ...
Among the fonts in widespread use, [6] [7] full implementation is provided by Segoe UI Symbol and significant partial implementation of this range is provided by Arial Unicode MS and Lucida Sans Unicode, which include coverage for 83% (80 out of 96) and 82% (79 out of 96) of the symbols, respectively.
The final proposal for Unicode encoding of the script was submitted by two cuneiform scholars working with an experienced Unicode proposal writer in June 2004. [4] The base character inventory is derived from the list of Ur III signs compiled by the Cuneiform Digital Library Initiative of UCLA based on the inventories of Miguel Civil, Rykle Borger (2003), and Robert Englund.