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  2. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    The potential for end-user change in game varies greatly, though it can have little correlation with the number and quality of mods made for a game. In general the most modification-friendly games will define gameplay variables in text or other non proprietary format files [21] (for instance in the Civilization series one could alter the ...

  3. Category:Video game modding - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_modding

    Download as PDF; Printable version; ... Video game modification tools (1 C, 4 P) V. ... 34 P) Pages in category "Video game modding" The following 17 pages are in ...

  4. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    The history of game making begins with the development of the first video games, although which video game is the first depends on the definition of video game. The first games created had little entertainment value, and their development focus was separate from user experience—in fact, these games required mainframe computers to play them ...

  5. Writing education in the United States - Wikipedia

    en.wikipedia.org/wiki/Writing_education_in_the...

    The five-paragraph essay is a common strategy for teaching writing in primary and secondary school in the US. It is considered to be a standard format for academic papers to teach students the basics of presenting an argument and providing evidence.

  6. Wikipedia:Writing articles on video game genres - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Writing_articles...

    This essay documents one editor's experience in writing articles on video game genres. The biggest challenge in writing such articles is research. There are lots of reviews, previews, and features on individual games, but reliable facts about a genre are harder to find.

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    mail.aol.com

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  8. Gaming: Essays on Algorithmic Culture - Wikipedia

    en.wikipedia.org/wiki/Gaming:_Essays_on...

    Proceeding from the premise that "video games are actions", and that they are a collaboration between player and computer, Galloway offers two axes of analysis: operator (i.e., the player) <--> machine (i.e., the computer); and diegetic (i.e. "in-universe") <--> non-diegetic (i.e., "out of character"). For example, firing a weapon is a diegetic ...

  9. Video game writing - Wikipedia

    en.wikipedia.org/wiki/Video_game_writing

    Video game writing is the art and craft of writing scripts and narratives for video games.Similar to screenwriting, it is typically a freelance profession. [1] It includes many differences from writing for film, due to the non-linear and interactive nature of most video games, and the necessity to work closely with video game designers and voice actors.