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As cybercrime proliferated, a professional ecosystem evolved to support individuals and groups seeking to profit from cybercrime activities. The ecosystem has become quite specialized, and includes malware developers, botnet operators, professional cybercrime groups, groups specializing in the sale of stolen content, and so forth.
The Convention on Cybercrime, also known as the Budapest Convention on Cybercrime or the Budapest Convention, is the first international treaty seeking to address Internet and computer crime (cybercrime) harmonizing national laws, improving investigative techniques, and increasing cooperation among nations.
Hands are shown typing on a backlit keyboard to communicate with a computer. Cyberethics is "a branch of ethics concerned with behavior in an online environment". [1] In another definition, it is the "exploration of the entire range of ethical and moral issues that arise in cyberspace" while cyberspace is understood to be "the electronic worlds made visible by the Internet."
Illegal Access: “Hacking” is one of the major forms of offenses that refers to unlawful access to a computer system.. Data Espionage: Offenders can intercept communications between users (such as e-mails) by targeting communication infrastructure such as fixed lines or wireless, and any Internet service (e.g., e-mail servers, chat or VoIP communications).
Cybercrime as a service, where hackers sell prepacked software that can be used to cause a cyberattack, is increasingly popular as a lower risk and higher profit activity than traditional hacking. [55] A major form of this is to create a botnet of compromised devices and rent or sell it to another cybercriminal.
Malicious code is a broad category that encompasses a number of threats to cyber-security. In essence it is any “hardware, software, or firmware that is intentionally included or inserted in a system for a harmful purpose.” [6] Commonly referred to as malware it includes computer viruses, worms, Trojan horses, keyloggers, BOTs, Rootkits, and any software security exploits.
Internet vigilantism originated in the early 2000s and has since evolved to include a variety of methods such as hacking, baiting, and public shaming. Internet vigilantism changes in cultural and political drive depending on location, and has varying relationships to state authority depending on context.
The movie WarGames introduces the wider public to the phenomenon of hacking and creates a degree of mass paranoia about hackers and their supposed abilities to bring the world to a screeching halt by launching nuclear ICBMs. [19] The U.S. House of Representatives begins hearings on computer security hacking. [20]
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