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  2. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    WebGL is widely supported by modern browsers. However, its availability depends on other factors, too, like whether the GPU supports it. The official WebGL website offers a simple test page. [18]

  3. WebGPU - Wikipedia

    en.wikipedia.org/wiki/WebGPU

    WebGPU enables 3D graphics within an HTML canvas.It also has robust support for general-purpose GPU computations. [3]WebGPU uses its own shading language called WGSL that was designed to be trivially translatable to SPIR-V, until complaints caused redirection into a more traditional design, similar to other shading languages.

  4. List of Firefox features - Wikipedia

    en.wikipedia.org/wiki/List_of_Firefox_features

    Firefox 10 added the CSS Style Inspector to the Page Inspector, which allow users to check out a site's structure and edit the CSS without leaving the browser. [31] Firefox 10 added support for CSS 3D Transforms and for anti-aliasing in the WebGL standard for hardware-accelerated 3D graphics.

  5. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    Chrome uses ANGLE not only for WebGL, but also for its implementation of the 2D HTML5 canvas and for the graphics layer of the Google Native Client (which is OpenGL ES 2.0 compatible). [8] Safari web browser uses ANGLE as basis for its WebGL implementation. [12] Firefox uses ANGLE as the default WebGL backend on Windows. [9]

  6. List of WebGL frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_WebGL_frameworks

    A cross-browser JavaScript library/API used to create and display animated 3D computer graphics on a Web browser. Unity: C#: Yes Yes Yes Yes Yes .NET transpiled to Wasm (1.0 and 2.0) Yes [4] FBX, OBJ, DAE, glTF, STL No Proprietary: Offers a WebGL build option since version 5. [5] Verge3D: JavaScript: Yes Yes Yes Yes Yes Native (1.0 and 2.0) Yes

  7. HTML5test - Wikipedia

    en.wikipedia.org/wiki/HTML5test

    HTML5test.com is a discontinued [3] web app for evaluating a web browser's implementation some of common web standards, including HTML5, Web SQL Database, Scalable Vector Graphics (SVG), and WebGL. [4] [1] The test suite was developed by Dutch web programmer Niels Leenheer, and published in March 2010. [5]

  8. Three.js - Wikipedia

    en.wikipedia.org/wiki/Threejs

    He wanted WebGL renderer capabilities in Three.js to exceed those of CanvasRenderer or SVGRenderer. [10] His major contributions generally involve materials, shaders, and post-processing. Soon after the introduction of WebGL 1.0 on Firefox 4 in March 2011, Joshua Koo came on board. He built his first Three.js demo for 3D text in September 2011 ...

  9. Firefox - Wikipedia

    en.wikipedia.org/wiki/Firefox

    Firefox, Chrome, and Opera all achieved the highest possible score on the Oort Online test, measuring WebGL rendering speed (WebGL 2 is now current). In terms of HTML5 compatibility testing, Firefox was ranked in the middle of the group.