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GameShark is the brand name of a line of video game cheat cartridges and other products for a variety of console video game systems and Windows-based computers. Since January 23rd, 2003, the brand name is owned by Mad Catz, which marketed GameShark products for the Sony PlayStation, Xbox, and Nintendo game consoles. Players load cheat codes ...
ePSXe (enhanced PSX emulator) is a PlayStation video game console emulator for x86-based PC hardware with Microsoft Windows and Linux, as well as devices running Android.It was written by three authors, using the aliases calb, _Demo_ and Galtor. ePSXe is closed source with the exception of the application programming interface (API) for its plug-ins.
To utilize the added space, parts of the game code have to be modified or rewritten (see Assembly hacking above) so the game knows where to look. Another type of ROM expansion that is fairly easy is Game Boy Advance ROMs. The ROMs themselves are generally small, but the memory space available sometimes exceeds it by multiples of up to 17.
The last digit of the PlayStation model number denotes the region in which it was sold: [14] 0 is Japan (Japanese boot ROM, NTSC-J region, NTSC video, 100 V PSU) 1 is USA/Canada (English boot ROM, NTSC-U/C region, NTSC video, 120 V PSU) 2 is PAL regions (English boot ROM, PAL region, PAL Video, 220-240 V PSU). Sub-models exist differing in ...
Soon after the Dreamcast version was released, development began on a PlayStation 2 version. After version six hit the market, Fire International abruptly broke off their partnership with Pelican to develop the newly Mad Catz-acquired GameShark. It was also at this time that the Game Boy Advance Code Breaker was discontinued. Pelican ...
Jampack was a demo series from Sony under its PlayStation Underground brand. [a] It was used to advertise and preview upcoming and released PlayStation and PlayStation 2 games through demos and featurettes. [1] It often included imported game demos, behind-the-scenes videos on developers and games, as well as cheat codes and saved games.
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The code and data of a game are typically supplied to the emulator by means of a ROM file (a copy of game cartridge data) or an ISO image (a copy of optical media). [ citation needed ] While emulation softwares themselves are legal as long as they don't infringe copyright protections on the console, [ 2 ] [ 3 ] emulating games is only so when ...