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  2. Cooperative learning - Wikipedia

    en.wikipedia.org/wiki/Cooperative_learning

    Cooperative learning is an educational approach which aims to organize classroom activities into academic and social learning experiences. [1] There is much more to cooperative learning than merely arranging students into groups, and it has been described as "structuring positive interdependence."

  3. Bloom's 2 sigma problem - Wikipedia

    en.wikipedia.org/wiki/Bloom's_2_Sigma_Problem

    Mastery learning is an educational philosophy first proposed by Bloom in 1968 [8] based on the premise that students must achieve a level of mastery (e.g., 90% on a knowledge test) in prerequisite knowledge before moving forward to learn subsequent information on a topic. [9]

  4. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. . The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students.

  5. Student-centered learning - Wikipedia

    en.wikipedia.org/wiki/Student-centered_learning

    A further distinction from a teacher-centered classroom to that of a student-centered classroom is when the teacher acts as a facilitator, as opposed to an instructor. In essence, the teacher's goal in the learning process is to guide students into making new interpretations of the learning material, thereby 'experiencing' content, reaffirming ...

  6. Flip (software) - Wikipedia

    en.wikipedia.org/wiki/Flip_(software)

    The software allowed teachers to post topics arranged in a grid which contain videos and text-based information, and allowed students to submit their own videos in response. [3] Students and teachers were able to add items to the videos they upload including sticky notes and stickers, [ 4 ] and the videos uploaded could include automatically ...

  7. Realia (education) - Wikipedia

    en.wikipedia.org/wiki/Realia_(education)

    In education, realia (/ r iː ˈ eɪ l ɪ ə /) are objects from real life used in classroom instruction by educators to improve students' learning. [1] A teacher of a foreign language often employs realia to strengthen students' associations between words for common objects and the objects themselves. In many cases, these objects are part of ...

  8. Clip art - Wikipedia

    en.wikipedia.org/wiki/Clip_art

    Examples of computer clip art, from Openclipart. Clip art (also clipart, clip-art) is a type of graphic art. Pieces are pre-made images used to illustrate any medium. Today, clip art is used extensively and comes in many forms, both electronic and printed. However, most clip art today is created, distributed, and used in a digital form.

  9. Open classroom - Wikipedia

    en.wikipedia.org/wiki/Open_classroom

    The idea of the open classroom was that a large group of students of varying skill levels would be in a single, large classroom with several teachers overseeing them. It is ultimately derived from the one-room schoolhouse, but sometimes expanded to include more than two hundred students in a single multi-age and multi-grade classroom. Rather ...