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Tower Unite is the standalone version of GMod Tower by Pixeltail Games, which was a mod for Garry's Mod. Garry's Mod, in turn, was a mod for Half-Life 2. Tremulous: Quake III Arena: 2005 August 11 2006 March 31 Inspired by the Quake II modification Gloom, which also features alien vs human teams with distinct user classes.
Being a total conversion of Quake, Malice features a similar gameplay style to that title. The game includes eighteen new levels, fourteen new enemies, various additional items (known as "Toyz" in the game), [3] a new soundtrack, and new weapons. Unlike in Quake, weapons in Malice can be manually reloaded.
Forsaken is a 1998 first-person shooter video game. It was developed by Probe Entertainment for Microsoft Windows and PlayStation and Iguana UK for the Nintendo 64 and published by Acclaim Entertainment. A remastered version was released in 2018 for Microsoft Windows, macOS, Linux and Xbox One.
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Malice is a platform game developed by Argonaut Games and published by Mud Duck Productions in North America and Evolved Games in Europe, and was released in 2004 for the Xbox and PlayStation 2. The game's development cycle proved to be quite troublesome, with a change in publishers, cancellation and an eventual revival, the game's planned 2002 ...
Forsaken World (Chinese: 神魔大陆2, commonly abbreviated as FW [2]), is a 3D adventure and fantasy MMORPG with traditional Chinese settings, developed by Perfect World Entertainment's Beijing studio. Players can take on various roles depending on choice of race and choice of class within that race.
Forsaken, a first person shooting video game similar to Descent; Forsaken, a series of World of Warcraft machinima produced by Edgeworks Entertainment; The Forsaken, an undead faction in the Warcraft series of games; Werewolf: The Forsaken, a role-playing game published by White Wolf, Inc
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...