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A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting of a head-mounted display with a small screen in front of the eyes, but can also be created through specially designed rooms with multiple ...
Pages in category "Virtual reality companies" The following 66 pages are in this category, out of 66 total. This list may not reflect recent changes. 0–9.
Reality Labs, formerly Oculus VR, is a business and research unit of Meta Platforms (formerly Facebook Inc.) that produces virtual reality (VR) and augmented reality (AR) hardware and software, including virtual reality headsets such as the Quest, and online platforms such as Horizon Worlds.
Various divisions within Disney are exploring applications for augmented reality, which places digital elements into the real world; virtual reality, which immerses the user in a simulated ...
Immersive virtual reality technology is able to replicate believable restorative nature experiences, either using 360 degree video footage or environments created from 3D real-time rendering, often developed using game engines like Unreal Engine or Unity. This is useful for users who cannot access certain areas, for example, senior citizens or ...
EON Sports, an athletic Virtual Reality training software company, was founded as a subdivision of EON Reality in 2013. [26] EON Sports launched a virtual reality training program for football players in February 2014. [26] [27] UCLA, Ole Miss, Syracuse University, the University of Kansas and 100 high schools are using the software. [28]
Dreamscape Immersive is an American entertainment and technology company. It creates story-based full-roam virtual reality (VR) experiences which allow up to six people to simultaneously explore a virtual 3D environment, seeing fully rendered avatars of one another.
The company also sells its systems to businesses requiring free-roam virtual reality applications. [9] Due to their cost and complexity, Zero Latency VR's systems are not ideal for private use. [21] [22] Instead, they are intended to be used as public virtual gaming spaces or theme park attractions.