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  2. List of Eberron modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Eberron_modules...

    Also includes a poster map of Khorvaire. 0-7869-3850-1: Deluxe Eberron Player Character Sheets — August 2005: Based on the D&D Deluxe Player Character Sheets and also include a sheet for the new class introduced in the setting. 0-7869-3849-8: Player's Guide to Eberron — January 2006

  3. List of Forgotten Realms modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Forgotten_Realms...

    A guide for game masters about the Forgotten Realms setting. Provides background information on the lands of Faerûn, a detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play NPCs, and a full-colour poster map of Faerûn. 288: 978-0-7869-4924-3: Forgotten Realms Player's Guide

  4. List of Dungeons & Dragons modules - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    Official download: text, cover, maps, art [4] L2 9057: The Assassin's Knot: 2–5: Lenard Lakofka: 1983: Ranked 29th greatest adventure of all time [1] L3 9844: Deep Dwarven Delve: 3–6: Lenard Lakofka: 1999: Meant to be published in the 1980s but canceled, finally printed as part of TSR Silver Anniversary boxed set L4 Devilspawn: 3–5 ...

  5. Birthright Campaign Setting - Wikipedia

    en.wikipedia.org/wiki/Birthright_Campaign_Setting

    The Birthright Campaign Setting contains three books, a gamemaster's screen, two maps, over 100 cards to use for resolving large battles, and 12 reference cards, all of which are in full color. [1] The set includes a new combat system for large fantasy army battles, where cards represent regiments and a position sheet indicate which side is ...

  6. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.

  7. Dungeons & Dragons campaign settings - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_campaign...

    The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...

  8. Oriental Adventures - Wikipedia

    en.wikipedia.org/wiki/Oriental_Adventures

    Oriental Adventures also introduced a new game mechanic to Dungeons & Dragons; it was the first official supplement to include rules for non-weapon proficiencies. [6] Every character is expected to possess proficiencies in the noncombat arts with skills such as calligraphy, etiquette, animal handling, iaijutsu (fast draw), and bowyer. [3]

  9. Monster Manual III - Wikipedia

    en.wikipedia.org/wiki/Monster_Manual_III

    Monster Manual III is a rulebook published in September 2004 by Wizards of the Coast, for use with the Dungeons & Dragons role-playing game.It is the first of the monster specific books published by Wizards of the Coast to be made for the 3.5 edition of the game.

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