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Curse was a gaming company that managed the video game mod host CurseForge, wiki host Gamepedia, and the Curse Network of gaming community websites.. The company was headquartered in Huntsville, Alabama, and had offices in San Francisco, New York City, Los Angeles, Brighton, and Berlin.
A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]
Overwolf was founded in 2010 by Uri Marchand, Gil Or, Alon Rabinowitz and Nir Finkelstein with a cash seed investment from Joseph (Yossi) Vardi. In September 2013, another $5.3 million was invested by Venture Capital Marker LLC. [1] At the start of their Beta release in 2011, [2] Overwolf had 50,000 users.
A private server is a reimplementation in online game servers, typically as clones of proprietary commercial software by a third party of the game community. The private server is often not made or sanctioned by the original company. Private servers often host MMORPG genre games such as World of Warcraft, Runescape, and MapleStory. These ...
Eve Online (stylised EVE Online) is a space-based, persistent-world massively-multiplayer online role-playing game (MMORPG) developed and published by CCP Games.Players of Eve Online can participate in a number of in-game professions and activities, including mining, piracy, manufacturing, trading, exploration, and combat (both player versus environment (PVE) and player versus player (PVP)).
A Canonical Name (CNAME) record is a type of resource record in the Domain Name System (DNS) that maps one domain name (an alias) to another (the canonical name). [ 1 ] This can prove convenient when running multiple services (like an FTP server and a web server , each running on different ports) from a single IP address .
Name-based virtual hosting allows multiple DNS hostnames to be hosted by a single server (usually a web server) on the same IP address. To achieve this, the server uses a hostname presented by the client as part of the protocol (for HTTP the name is presented in the host header).