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  2. Star Wars: Galaxy of Heroes - Wikipedia

    en.wikipedia.org/wiki/Star_Wars:_Galaxy_of_Heroes

    Players level up their user level by gaining experience, by completing daily quests, or completing battles. The main currencies of the game are "credits" and "crystals". Credits can be used to train a hero, buy things from the store, obtain a hero when you have enough shards or promote a hero's star rarity.

  3. Wins above replacement - Wikipedia

    en.wikipedia.org/wiki/Wins_Above_Replacement

    rep is added to give the pitcher credit for the number of wins expected from a replacement level pitcher. LIM is a leverage index multiplier applied for relievers. lgCorr is a minor correction to ensure WAR for all MLB pitchers sums to 430 each season.

  4. Critical hit - Wikipedia

    en.wikipedia.org/wiki/Critical_hit

    In many role-playing games and video games, a critical hit (or crit) is a chance that a successful attack will deal more damage than a normal blow.. The concept of critical hits originates from wargames and role-playing games, as a way to simulate luck, and crossed over into video games in the 1986 JRPG Dragon Quest, [1] set at a fixed rate of 1/64 (~1.56%). [2]

  5. Darth Maul - Wikipedia

    en.wikipedia.org/wiki/Darth_Maul

    Darth Maul is a character in the Star Wars franchise created by George Lucas.He first appeared in the prequel film Star Wars: Episode I – The Phantom Menace (1999). Maul returned in the animated television series Star Wars: The Clone Wars (2008–2014; 2020) and Star Wars Rebels (2014–2018), as well as the standalone film Solo: A Star Wars Story (2018).

  6. Strength of schedule - Wikipedia

    en.wikipedia.org/wiki/Strength_of_schedule

    The strength of schedule can be calculated in many ways. Such calculations are the basis of many of the various tie-breaking systems used in Swiss-system tournaments in chess and other tabletop games.

  7. Offensive rating - Wikipedia

    en.wikipedia.org/wiki/Offensive_rating

    Offensive proficiency rating or offensive productive efficiency is a statistic used in basketball to measure either a team's offensive performance or an individual player's efficiency at producing points for the offense by approximating the number of points generated by a team or individual over 100 possessions.

  8. Duuuval damage control: Jaguars defense has been stingy after ...

    www.aol.com/duuuval-damage-control-jaguars...

    The Jaguars have allowed only four field goals this season after turnovers since the opening game against the Colts. What's been the key?

  9. Player efficiency rating - Wikipedia

    en.wikipedia.org/wiki/Player_efficiency_rating

    The 2004 rule changes, which also included calling the defensive 3 second rule ("a defensive player may not station himself in the key area longer than three seconds"—a longstanding rule which had been ignored by referees) had a major effect, opening up the game and allowing a more free-flowing offense; it encouraged aggressive inside attack ...