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Players level up their user level by gaining experience, by completing daily quests, or completing battles. The main currencies of the game are "credits" and "crystals". Credits can be used to train a hero, buy things from the store, obtain a hero when you have enough shards or promote a hero's star rarity.
Penetration of the center: This involves exploiting a gap in the enemy line to drive directly to the enemy's command or base.Two ways of accomplishing this are separating enemy forces then using a reserve to exploit the gap (e.g., Battle of Chaeronea (338 BC)) or having fast, elite forces smash at a weak spot (or an area where your elites are at their best in striking power) and using reserves ...
In many role-playing games and video games, a critical hit (or crit) is a chance that a successful attack will deal more damage than a normal blow.. The concept of critical hits originates from wargames and role-playing games, as a way to simulate luck, and crossed over into video games in the 1986 JRPG Dragon Quest, [1] set at a fixed rate of 1/64 (~1.56%). [2]
Additionally, the attrition strategies gives opponents time to adjust tactics and strategy. [8] Although the strategy is typically victorious for the more well-resourced nation, it may eventually fail due to operational and geopolitical mishaps, such as Athens during the Peloponnesian War , or due to strategic miscalculations, such as Germany ...
These statistics can be multiplied by the playing time of a player to give an estimate of the number of offensive and defensive runs contributed to their team. Additional runs contributed to a team lead to additional wins, with 10 runs estimated to be equal to roughly one win. [ 3 ]
Example of fullback positioning in the "I-Form" offense. In the days before two platoons, the fullback was usually the team's punter and drop kicker. [2] When, at the beginning of the 20th century, a penalty was introduced for hitting the opposing kicker after a kick, the foul was at first called "running into the fullback", in as much as the deepest back usually did the kicking.
The terrain for the ambush had to meet strict criteria, allowing for the provision of concealment from both ground or air, to allow the ambush force to deploy, encircle and divide the enemy, the positioning of heavy weapons emplacements in kill zones to provide sustained fire, to enable the ambush force to set up observation posts for detection ...
Offensive proficiency rating or offensive productive efficiency is a statistic used in basketball to measure either a team's offensive performance or an individual player's efficiency at producing points for the offense by approximating the number of points generated by a team or individual over 100 possessions.