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  2. Civilization VI - Wikipedia

    en.wikipedia.org/wiki/Civilization_VI

    Civilization VI is a turn-based strategy video game in which one or more players compete alongside computer-controlled AI opponents to grow their individual civilization from a small tribe to control the entire planet across several periods of development.

  3. Technology tree - Wikipedia

    en.wikipedia.org/wiki/Technology_tree

    Since Civilization, technology trees have been used in various digital games. [7] Likewise, the first creation of a technology tree as a mechanism refers to Civilization. [8] The arcade shoot 'em up Gradius used a power-up system functionally identical to a tech tree in 1985 [citation needed].

  4. Civilization (series) - Wikipedia

    en.wikipedia.org/wiki/Civilization_(series)

    Civilization is a series of turn-based strategy video games, first released in 1991. [1] Sid Meier developed the first game in the series and has had creative input for most of the rest, [2] and his name is usually included in the formal title of these games, such as Sid Meier's Civilization VI.

  5. Sid Meier - Wikipedia

    en.wikipedia.org/wiki/Sid_Meier

    Sidney K. Meier (/ ˈ m aɪər / MIRE; born February 24, 1954) is an American businessman and computer programmer.A programmer, designer, and producer of many strategy video games and simulation video games, including the Civilization series, Meier co-founded MicroProse in 1982 with Bill Stealey and is the Director of Creative Development of Firaxis Games, which he co-founded with Jeff Briggs ...

  6. Production system (computer science) - Wikipedia

    en.wikipedia.org/wiki/Production_system_(computer...

    Production systems may vary on the expressive power of conditions in production rules. Accordingly, the pattern matching algorithm that collects production rules with matched conditions may range from the naive—trying all rules in sequence, stopping at the first match—to the optimized, in which rules are "compiled" into a network of inter-related conditions.

  7. Civilization VII - Wikipedia

    en.wikipedia.org/wiki/Civilization_VII

    Civilization VII, as a 4X turn-based strategy game, has the player oversee the growth of a human civilization from early settlements to an advanced culture. The player uses various units, representing military and civilian units, to explore the map, grow their civilization through additional cities, culture, and technology, gather resources from the geography around their settlements, and ...

  8. Project production management - Wikipedia

    en.wikipedia.org/wiki/Project_Production_Management

    Project production management (PPM) [1] [2] is the application of operations management [2] [3] to the delivery of capital projects. The PPM framework is based on a project as a production system view, [1] [2] [3] in which a project transforms inputs (raw materials, information, labor, plant & machinery) into outputs (goods and services).

  9. Productivity-improving technologies - Wikipedia

    en.wikipedia.org/wiki/Productivity-improving...

    Productivity-improving technologies date back to antiquity, with rather slow progress until the late Middle Ages. Important examples of early to medieval European technology include the water wheel, the horse collar, the spinning wheel, the three-field system (after 1500 the four-field system—see crop rotation) and the blast furnace.