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An adaptive algorithm is an algorithm that changes its behavior at the time it is run, [1] based on information available and on a priori defined reward mechanism (or criterion). Such information could be the story of recently received data, information on the available computational resources, or other run-time acquired (or a priori known ...
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Adaptive quadrature is a numerical integration method in which the integral of a function is approximated using static quadrature rules on adaptively refined subintervals of the region of integration. Generally, adaptive algorithms are just as efficient and effective as traditional algorithms for "well behaved" integrands, but are also ...
The MDF algorithm is based on the fact that convolutions may be efficiently computed in the frequency domain (thanks to the fast Fourier transform). However, the algorithm differs from the fast LMS algorithm in that block size it uses may be smaller than the filter length. If both are equal, then MDF reduces to the FLMS algorithm.
AdaBoost is adaptive in the sense that subsequent weak learners (models) are adjusted in favor of instances misclassified by previous models. In some problems, it can be less susceptible to overfitting than other learning algorithms. The individual learners can be weak, but as long as the performance of each one is slightly better than random ...
Adaptive Huffman coding (also called Dynamic Huffman coding) is an adaptive coding technique based on Huffman coding. It permits building the code as the symbols are being transmitted, having no initial knowledge of source distribution, that allows one-pass encoding and adaptation to changing conditions in data.
Adaptive coding refers to variants of entropy encoding methods of lossless data compression. They are particularly suited to streaming data, as they adapt to localized changes in the characteristics of the data, and don't require a first pass over the data to calculate a probability model. The cost paid for these advantages is that the encoder ...
Adaptive algorithm – Algorithm that changes its behavior at the time it is run; Personalization – Using technology to accommodate the differences between individuals; Adaptive hypermedia – Hypermedia which varies output provided according to a model of the user; Content adaptation – Design approach for distribution to mixed environments