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  2. The ClueFinders 6th Grade Adventures: The Empire of the Plant ...

    en.wikipedia.org/wiki/The_ClueFinders_6th_Grade...

    While playing a game of frisbee, Joni accidentally tosses the disc over the fence into the overgrown yard of their apparently friendly neighbor Miss Rose.When Joni and Santiago enter Miss Rose's yard to find the frisbee, the ground literally opens up and swallows them.

  3. Scott Foresman - Wikipedia

    en.wikipedia.org/wiki/Scott_Foresman

    Scott Foresman was an elementary educational publisher for PreK through Grade 6 in all subject areas. Its titles are now owned by Savvas Learning Company which formed from former Pearson Education K12 division.

  4. JumpStart Adventures 6th Grade: Mission Earthquest - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_6th...

    JumpStart Adventures 6th Grade: Mission Earthquest is a game created by Knowledge Adventure in the JumpStart series. In this game A.R.T., a computer with artificial intelligence, has gone haywire, and now wants to "redesign the chaotic system that is Earth". Zack and Jess, twin brother and sister agents of Earthquest, stop him with the help of ...

  5. Sixth grade - Wikipedia

    en.wikipedia.org/wiki/Sixth_grade

    Sixth grade (also 6th grade or grade 6) is the sixth year of formal or compulsory education. Students in sixth grade are usually 11-12 years old. Students in sixth grade are usually 11-12 years old. It is commonly the first or second grade of middle school or the last grade of elementary school, and the sixth school year since kindergarten .

  6. The Number Devil - Wikipedia

    en.wikipedia.org/wiki/The_Number_Devil

    The translation was particularly difficult in that it required special attention to the numerical aspect of the book. He was also challenged by the necessity to use simple English words appropriate for the target audience of The Number Devil—that is, children aged eleven to fourteen. [6] The mathematics book was then published in English in ...

  7. Envision EMI - Wikipedia

    en.wikipedia.org/wiki/Envision_EMI

    Envision EMI, LLC (Envision Experience) is a privately held, for-profit, tuition-based education company that creates, markets, and runs career exploration and leadership development programs for students in elementary school through college. [1]

  8. Hilbert's problems - Wikipedia

    en.wikipedia.org/wiki/Hilbert's_problems

    Following Gottlob Frege and Bertrand Russell, Hilbert sought to define mathematics logically using the method of formal systems, i.e., finitistic proofs from an agreed-upon set of axioms. [5] One of the main goals of Hilbert's program was a finitistic proof of the consistency of the axioms of arithmetic: that is his second problem.

  9. Murderous Maths - Wikipedia

    en.wikipedia.org/wiki/Murderous_Maths

    Murderous Maths is a series of British educational books by author Kjartan Poskitt.Most of the books in the series are illustrated by illustrator Philip Reeve, with the exception of "The Secret Life of Codes", which is illustrated by Ian Baker, "Awesome Arithmetricks" illustrated by Daniel Postgate and Rob Davis, and "The Murderous Maths of Everything", also illustrated by Rob Davis.

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