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  2. Behaviour Interactive - Wikipedia

    en.wikipedia.org/wiki/Behaviour_Interactive

    Behaviour's operations are divided into two business units – Services and Original Games. [32] Its Services unit provides work-for-hire development services to major video game and entertainment industry brands such as Disney, Sony, Activision, Warner Bros. Discovery, Ubisoft, HBO and Nintendo and also includes an Immersive Entertainment vertical that has a primary focus on location-based ...

  3. B. J. Fogg - Wikipedia

    en.wikipedia.org/wiki/B._J._Fogg

    In 2009, Fogg's interests gradually shifted from persuasive technology to general human behavior. [30] [non-primary source needed] He published the Fogg Behavior Model (FBM), a model for analyzing and designing human behavior. [31] The FBM describes three conditions needed for a behavior to occur: (1) motivation (2) ability and (3) a prompt.

  4. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Later games have used bottom-up AI methods, such as the emergent behaviour and evaluation of player actions in games like Creatures or Black & White. Façade (interactive story) was released in 2005 and used interactive multiple way dialogs and AI as the main aspect of game. A robot goes for the ball and competes in Robocup.

  5. Gunning fog index - Wikipedia

    en.wikipedia.org/wiki/Gunning_fog_index

    A sample test using an automated Gunning Fog calculator on a random footnote from the text (#51: Dion, vol. I. lxxix. p. 1363. Herodian, l. v. p. 189.) [9] gave an index of 19.2 using only the sentence count, and an index of 12.5 when including independent clauses. This brought down the fog index from post-graduate to high school level. [10]

  6. Category:Behaviour Interactive games - Wikipedia

    en.wikipedia.org/wiki/Category:Behaviour...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  7. Behaviour Santiago - Wikipedia

    en.wikipedia.org/wiki/Behaviour_Santiago

    Behaviour Interactive Chile Ltda. (Behaviour Santiago; formerly Wanako Games Chile Ltda.) was a Chilean video game developer based in Santiago. The company was founded as Wanako Games in 2002, by Esteban Sosnik, Tiburcio de la Cárcova, Santiago Bilinkis , Wenceslao Casares .

  8. Emotional blackmail - Wikipedia

    en.wikipedia.org/wiki/Emotional_blackmail

    Fear, obligation or guilt is commonly referred to as "FOG". FOG is a contrived acronym—a play on the word "fog" which describes something that obscures and confuses a situation or someone's thought processes. The person who is acting in a controlling way often wants something from the other person that is legitimate to want.

  9. SockMonkey Studios - Wikipedia

    en.wikipedia.org/wiki/SockMonkey_Studios

    Behaviour UK - North (formerly SockMonkey Studios) is a British video game developer, founded by Teesside University graduates [1] Bob Makin and Darren Cuthbert, in Middlesbrough, North East England. [ 2 ]