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  2. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    In the above UML class diagram, the Director class doesn't create and assemble the ProductA1 and ProductB1 objects directly. Instead, the Director refers to the Builder interface for building (creating and assembling) the parts of a complex object, which makes the Director independent of which concrete classes are instantiated (which ...

  3. Dynamic array - Wikipedia

    en.wikipedia.org/wiki/Dynamic_array

    In computer science, a dynamic array, growable array, resizable array, dynamic table, mutable array, or array list is a random access, variable-size list data structure that allows elements to be added or removed. It is supplied with standard libraries in many modern mainstream programming languages.

  4. Kotlin (programming language) - Wikipedia

    en.wikipedia.org/wiki/Kotlin_(programming_language)

    As in C, C++, C#, Java, and Go, the entry point to a Kotlin program is a function named "main", which may be passed an array containing any command-line arguments. This is optional since Kotlin 1.3. [35] Perl, PHP, and Unix shell–style string interpolation is supported. Type inference is also supported.

  5. Comparison of programming languages (associative array)

    en.wikipedia.org/wiki/Comparison_of_programming...

    The arrays are heterogeneous: a single array can have keys of different types. PHP's associative arrays can be used to represent trees, lists, stacks, queues, and other common data structures not built into PHP. An associative array can be declared using the following syntax:

  6. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms.C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines.

  7. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    Below is an example written in Java that takes keyboard input and handles each input line as an event. When a string is supplied from System.in , the method notifyObservers() is then called in order to notify all observers of the event's occurrence, in the form of an invocation of their update methods.

  8. Tuple - Wikipedia

    en.wikipedia.org/wiki/Tuple

    A 1-tuple and a 2-tuple are commonly called a singleton and an ordered pair, respectively. The term "infinite tuple" is occasionally used for "infinite sequences". Tuples are usually written by listing the elements within parentheses "( )" and separated by commas; for example, (2, 7, 4, 1, 7) denotes a 5-tuple. Other types of brackets are ...

  9. Immutable object - Wikipedia

    en.wikipedia.org/wiki/Immutable_object

    In object-oriented (OO) and functional programming, an immutable object (unchangeable [1] object) is an object whose state cannot be modified after it is created. [2] This is in contrast to a mutable object (changeable object), which can be modified after it is created. [3]

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