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  2. ClassDojo - Wikipedia

    en.wikipedia.org/wiki/ClassDojo

    ClassDojo allows students, teachers and families to communicate. [17] [37] To use ClassDojo, teachers register for a free account and create "classes" with their students. [38] [37] They can give students feedback for various skills in class. These are customizable, and teachers can change the skills to adapt to the needs of the class or of the ...

  3. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [4] As of 2021, approximately 150 million users use Google Classroom. [5] Google Classroom uses a variety of proprietary user applications (Google Applications for Education) with the goal of managing student and teacher ...

  4. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    This is a list of educational software that is computer software whose primary purpose is teaching or self-learning ... Google Classroom; ILIAS (GPL) Kannu; LON-CAPA ...

  5. Social media in education - Wikipedia

    en.wikipedia.org/wiki/Social_media_in_education

    Apps like X allowed teachers to make classroom accounts where students can learn about social media in a controlled context. Teachers can post assignments on the class account and students can practice commenting on, reposting, and liking posts. [31] Some researchers report that social media applications such as blogging may help kids become ...

  6. Educational software - Wikipedia

    en.wikipedia.org/wiki/Educational_software

    This type of software is often called classroom management software. While teachers often choose to use educational software from other categories in their IT suites (e.g. reference works, children's software), a whole category of educational software has grown up specifically intended to assist classroom teaching. 'Wordshark', for example, was ...

  7. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Collaborative apps allow students and teachers to interact while studying. Apps are designed after games, which provide a fun way to revise. When the experience is enjoyable, the students become more engaged. Games also usually come with a sense of progression, which can help keep students motivated and consistent while trying to improve. [89]

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