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Artificial intelligence has been an integral part of video games since their inception in 1948, first seen in the game Nim. [1] AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making.
Artificial intelligence and machine learning techniques are used in video games for a wide variety of applications such as non-player character (NPC) control and procedural content generation (PCG). Machine learning is a subset of artificial intelligence that uses historical data to build predictive and analytical models.
General game playing (GGP) is the design of artificial intelligence programs to be able to play more than one game successfully. [1] [2] [3] For many games like chess, computers are programmed to play these games using a specially designed algorithm, which cannot be transferred to another context.
Additionally, elements and principles of game design can be applied to other interactions, in the form of gamification. Games have historically inspired seminal research in the fields of probability, artificial intelligence, economics, and optimization theory. Applying game design to itself is a current research topic in metadesign.
Professional Go players see the game as requiring intuition, creative and strategic thinking. [1] [2] It has long been considered a difficult challenge in the field of artificial intelligence (AI) and is considerably more difficult to solve than chess. [3] Many in the field considered Go to require more elements that mimic human thought than ...
Generative artificial intelligence (generative AI, GenAI, [165] or GAI) is a subset of artificial intelligence that uses generative models to produce text, images, videos, or other forms of data. [ 166 ] [ 167 ] [ 168 ] These models learn the underlying patterns and structures of their training data and use them to produce new data [ 169 ...
The Expressive Intelligence Studio is a research group at the University of California, Santa Cruz, established to conduct research in the field of game design technology. [1] The studio is currently being run by Michael Mateas and Noah Wardrip-Fruin , who work closely with the students in their research.
Pages in category "Game artificial intelligence" The following 56 pages are in this category, out of 56 total. This list may not reflect recent changes. ...