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Forgotten Realms Campaign Guide: Bruce R. Cordell, Ed Greenwood, and Chris Sims: August 19, 2008: A guide for game masters about the Forgotten Realms setting. Provides background information on the lands of Faerûn, a detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play NPCs, and a full-colour poster map of ...
Bertrem's Guide to the Age of Mortals: Everyday Life in Krynn of the Fifth Age: Novel: Nancy Varian Berberick, Steven Stan! Brown, & Paul B. Thompson: 0-7869-1437-8: Bertrem's Guide: 10/2000: Forgotten Realms: Servant of the Shard: Novel: R.A. Salvatore: 0-7869-1657-5: Paths of Darkness & The Sellswords [nb 73] 11/2000: Greyhawk: Expedition to ...
Title Author(s) Year ISBN Notes Boxed sets Dragonlance: Fifth Age: William W. Connors, Sue Weinlein Cook: 1996 Includes a deck of cards, a map and three books: The Book of the Fifth Age, Dusk or Dawn, and Heroes of the New Age.
The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...
Dead Gods is composed of two adventures which revolve around the theme of death and resurrection of a god: "Out of the Darkness" and "Into the Light". Each adventure can be played separately, although the two plots can be woven together by the Dungeon Master. [1] "Out of the Darkness" consists of nine chapters.
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve ...
The Wild Beyond the Witchlight is designed to take player characters from level 1 to level 8 in the first 5th Edition adventure set in the Feywild.It is setting neutral allowing the Dungeon Master to transition the players from any starting location to the Prismeer, a Feywild domain of delight, via the Witchlight Carnival with two plot hook options.
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