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Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]
Artificial intelligence and machine learning techniques are used in video games for a wide variety of applications such as non-player character (NPC) control and procedural content generation (PCG). Machine learning is a subset of artificial intelligence that uses historical data to build predictive and analytical models.
AlphaStar is an artificial intelligence (AI) software developed by DeepMind for playing the video game StarCraft II.It was unveiled to the public by name in January 2019. AlphaStar attained "Grandmaster" status in August 2019, a significant milestone not just for AI in video games, but arguably for the field as a wh
AI is opening up a new frontier for video games: endless open worlds, unique content and autonomous characters. ‘Video games are in for quite a trip’: How generative AI could radically reshape ...
PlayStation's boss says artificial intelligence (AI) has the potential to "revolutionise" gaming, but he believes it will never replace the "human touch" of games made by people. Hermen Hulst and ...
Google worked with several game developers, including Hello Games, Embracer, Tuxedo Labs, and Coffee Stain, to train and test Sima, and have plugged the AI into games such as No Man’s Sky, Goat ...
General video game playing (GVGP) is the concept of GGP adjusted to the purpose of playing video games. For video games, game rules have to be either learnt over multiple iterations by artificial players like TD-Gammon, [5] or are predefined manually in a domain-specific language and sent in advance to artificial players [6] [7] like
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