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  2. Fountas and Pinnell reading levels - Wikipedia

    en.wikipedia.org/wiki/Fountas_and_Pinnell...

    While young children display a wide distribution of reading skills, each level is tentatively associated with a school grade. Some schools adopt target reading levels for their pupils. This is the grade-level equivalence chart recommended by Fountas & Pinnell. [4] [5]

  3. Reader Rabbit 2 - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_2

    Reader Rabbit 2 is a 1991 educational video game, the sequel to Reader Rabbit and the fourth game in the Reader Rabbit franchise. A facelift was given to the game's predecessor to match the graphical fidelity of Reader Rabbit 2. [2]

  4. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  5. Gay Su Pinnell - Wikipedia

    en.wikipedia.org/wiki/Gay_Su_Pinnell

    Gay Su Pinnell (born June 28, 1944) is an American educational theorist and a professor emerita at the School of Teaching and Learning at the Ohio State University.She is best known for her work with Irene Fountas on literacy and guided reading, a teaching framework that laid the groundwork for the Fountas and Pinnell reading levels.

  6. Reader Rabbit's Reading Development Library - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit's_Reading...

    The first two games were developed in October 1995 and the last two were developed in 1996. The products make use of interactive storybooks based on fairy tales to help early readers broaden their reading, vocabulary, writing and word recognition skills. Each number in the title corresponds to the reading level of the reader they are aimed at.

  7. Reader Rabbit's Interactive Reading Journey - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit's_Interactive...

    Reader Rabbit's Interactive Reading Journey is a 1994 video game released on the Windows and Macintosh systems. It is the sixth game in the Reader Rabbit franchise. Designed for ages 4 till 7, the game introduces the new main characters Mat the Mouse and Sam the Lion who accompany Reader.

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