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Kotoba no Puzzle: Mojipittan [a] is a series of Japanese word puzzle video games developed and published by Bandai Namco Entertainment, formerly Namco.The series began in arcades with Kotoba no Puzzle: Mojipittan in 2001, and has seen multiple sequels for several platforms, including the Game Boy Advance, PlayStation Portable and Nintendo DS.
A crossword (or crossword puzzle) is a word game consisting of a grid of black and white squares, into which solvers enter words or phrases ("entries") crossing each other horizontally ("across") and vertically ("down") according to a set of clues. Each white square is typically filled with one letter, while the black squares are used to ...
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Kakuro or Kakkuro or Kakoro (Japanese: カックロ) is a kind of logic puzzle that is often referred to as a mathematical transliteration of the crossword. Kakuro puzzles are regular features in many math-and-logic puzzle publications across the world.
NASPA Word List (NWL, formerly Official Tournament and Club Word List, referred to as OTCWL, OWL, TWL) is the official word authority for tournament Scrabble in the USA and Canada under the aegis of NASPA Games. [1] It is based on the Official Scrabble Players Dictionary (OSPD) with
The dictionary is widely used by British crossword solvers and setters, and by Scrabble players (though it is no longer the official Scrabble dictionary). It contains many more dialectal , archaic, unconventional and eccentric words than its rivals, and is noted for its occasional wryly humorous definitions.
Hakama – A type of traditional Japanese clothing; originally inspired from kù (simplified Chinese: 裤; traditional Chinese: 褲), trousers used by the Chinese imperial court in the Sui and Tang dynasties. This style was adopted by the Japanese in the form of the hakama, beginning in the sixth century.
The word later came to be used as a noun, first as an abstract noun meaning 'the state or condition of being puzzled', and later developing the meaning of 'a perplexing problem'. The OED ' s earliest clear citation in the sense of 'a toy that tests the player's ingenuity' is from Sir Walter Scott 's 1814 novel Waverley , referring to a toy ...