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Learn To Be is a U.S. non-profit organization that recruits volunteers to offer free online tutoring to students in underserved communities.. In February 2011, the Learn To Be Foundation was featured on Philanthroper.com, [1] a website that features a different non-profit every day to encourage philanthropy as a daily habit.
OpenStax textbooks follow a traditional peer review process aimed at ensuring they meet a high quality standard before publication. Textbooks are developed and peer-reviewed by educators in an attempt to ensure they are readable and accurate, meet the scope and sequence requirements of each course, are supported by instructor ancillaries, and are available with the latest technology-based ...
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Byju's is an education tutoring app that runs on a freemium model, [28] with free access to content limited for 15 days after the registration. [28] [29] It was launched in August 2015, [30] offering educational content for students from classes 4 to 12. [31] In 2019, an early learning program started for classes 1 to 3. [18]
Starting in 2004, [7] Salman "Sal" Khan began tutoring one of his cousins in mathematics on the Internet using a service called Yahoo! Doodle Images. [8] After a while, Khan's other cousins began to use his tutoring service. Due to the demand, Khan decided to make his videos watchable on the Internet, so he published his content on YouTube. [9]
Preply is an online, language-learning marketplace that connects learners and tutors by using a machine-learning-powered algorithm to recommend a tutor for each student. [ 4 ] Preply has grown from a team of 3 to a company of over 500 employees of 60 different nationalities; with offices in Barcelona, New York and Kyiv, employees work across 30 ...
Online tutoring is the process of tutoring in an online, virtual, or networked, environment, in which teachers and learners participate from separate physical locations. [1] Aside from space, participants can also be separated by time. [2] Online tutoring is practiced using many different approaches for distinct sets of users.
Collaborative apps allow students and teachers to interact while studying. Apps are designed after games, which provide a fun way to revise. When the experience is enjoyable, the students become more engaged. Games also usually come with a sense of progression, which can help keep students motivated and consistent while trying to improve. [89]