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Players travel through the Solar System acquiring properties, charging rent, and building fuel stations within individual planetary systems. The winner is the player who builds the greatest financial empire and "survives the perils of space travel to become the last player on the board," according to the 1986 SolarQuest rules.
Space Travel is an early video game developed by Ken Thompson in 1969 that simulates travel in the Solar System.The player flies their ship around a two-dimensional scale model of the Solar System with no objectives other than to attempt to land on various planets and moons.
In the inaugural issue of Ares, Eric Goldberg liked the game, pointing out that "Every time there is a battle, it may be resolved using the tactical game, or via a simplified strategic version." Goldberg concluded by giving the game an above-average rating of 8 out of 9, saying, "BattleFleet Mars remains one of the better science fiction games ...
The motion and long distances between planets: The interplanetary communication is greatly delayed due to the interplanetary distances and the motion of the planets. The delay is variable and long, ranging from a couple of minutes (Earth-to-Mars), to a couple of hours (Pluto-to-Earth), depending on their relative positions.
This is a category for any video game where the player controls actions taking place, at least partially, on Mars. The action must take place on the surface Mars itself, not simply in orbit above Mars. This includes any alternate universe Mars, such as after terraforming, or on a seemingly fantasical Mars, as long as it is in relation to Earth.
Mars comes closer to Earth more than any other planet save Venus at its nearest—56 million km is the closest distance between Mars and Earth, whereas the closest Venus comes to Earth is 40 million km. Mars comes closest to Earth every other year, around the time of its opposition, when Earth is sweeping between the Sun and Mars. Extra-close ...
The object of the game is for players to complete three terraforming conditions: raise the atmosphere's oxygen level to 14%; raise the temperature from −30 to +8 degrees Celsius; and cover 9% of Mars' surface by ocean (represented in-game as having 9 ocean tiles placed on Mars).
WisdomTools Enterprises (then known as Information in Place), Virtual Heroes, and Project Whitecard were selected by NASA in 2009 to create an educational multiplayer online game centered around space exploration. The game was set to include single-player and team-based missions, using NASA assets such as 3D renders of Mars rovers and telescope ...