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  2. Online learning in higher education - Wikipedia

    en.wikipedia.org/wiki/Online_learning_in_higher...

    Five suggestions for preparing the online environment for transformative pedagogy are: "(a) create a safe and inviting environment; (b) encourage students to think about their experiences, beliefs, and biases; (c) use teaching strategies that promote student engagement and participation; (d) pose real-world problems that address societal ...

  3. Distance education - Wikipedia

    en.wikipedia.org/wiki/Distance_education

    Within the class, students are able to learn in ways that traditional classrooms would not be able to provide. It is able to promote good learning experiences and therefore, allow students to obtain higher satisfaction with their online learning. [100] For example, students can review their lessons more than once according to their needs.

  4. History of virtual learning environments in the 1990s - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    Paul McKey launches BigTree Online, a commercial, integrated online learning environment for managing the Apple certification program in Asia Pacific. Built with FileMaker Pro from a model first described in his Masters Thesis in 1996. [88] Saba founded. Now one of the pre-eminent corporate learning management systems.

  5. Learning management system - Wikipedia

    en.wikipedia.org/wiki/Learning_management_system

    A learning management system (LMS) or virtual learning environment (VLE) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. [1] The learning management system concept emerged directly from e ...

  6. Online school - Wikipedia

    en.wikipedia.org/wiki/Online_school

    To engage virtual students even further, a process known as gamification can be used to teach a student learning material in a form of a game to bring more enjoyment in a student's learning experience. [9] Secondlife, an online virtual world, is a type of gamification system that is used for online educational purposes. [10]

  7. History of virtual learning environments - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    A Virtual Learning Environment (VLE) is a system specifically designed to facilitate the management of educational courses by teachers for their students. It predominantly relies on computer hardware and software, enabling distance learning. In North America, this concept is commonly denoted as a "Learning Management System" (LMS).

  8. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    The fifth step in Salmon's model involves students looking for benefits from the system and using resources from outside of it to deepen their learning. Throughout all of this, the tutor/teacher/lecturer fulfills the role of moderator or e-moderator, acting as a facilitator of student learning. Some criticism is now beginning to emerge.

  9. Online communication between school and home - Wikipedia

    en.wikipedia.org/wiki/Online_communication...

    Creating modes for online communication can increase parent participation in their children's education, which in turn increases students’ interest in their learning. Online communication increases parents’ understanding of classroom procedures, philosophies and policies. Parents then feel more involved in their child's school and more ...