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  2. Laravel - Wikipedia

    en.wikipedia.org/wiki/Laravel

    An increase of Laravel's userbase and popularity lined up with the release of Laravel 3. [1] Laravel 4, codenamed Illuminate, was released in May 2013. It was made as a complete rewrite of the Laravel framework, migrating its layout into a set of separate packages distributed through Composer, which serves as an application-level package manager.

  3. Frontend and backend - Wikipedia

    en.wikipedia.org/wiki/Frontend_and_Backend

    In software development, frontend refers to the presentation layer that users interact with, while backend involves the data management and processing behind the scenes. In the client–server model , the client is usually considered the frontend, handling user-facing tasks, and the server is the backend, managing data and logic.

  4. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    The current production version (2.1.x) implements OpenGL ES 2.0, 3.0, 3.1 and EGL 1.5, claiming to pass the conformance tests for both. Work was started on then future OpenGL ES 3.0 version, [8] for the newer Direct3D 11 backend. [14] The capability to use ANGLE in a Windows Store app was added in 2014. [11]

  5. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    It is a default backend for both Google Chrome and Mozilla Firefox on Windows platforms and works by translating WebGL and OpenGL calls to available platform-specific APIs. ANGLE currently provides access to OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11 APIs. [17] ″

  6. Backend as a service - Wikipedia

    en.wikipedia.org/wiki/Backend_as_a_service

    Web and mobile apps require a similar set of features on the backend, including notification service, integration with social networks, and cloud storage. [9] [10] Each of these services has its own API that must be individually incorporated into an app, a process that can be time-consuming and complicated for app developers. [11]

  7. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    Thus, 3D APIs such as OpenGL 1.x/2.x, OpenGL 3.x, OpenVG, GPGPU infrastructure or even Direct3D (as found in the Wine compatibility layer) will need only a single back-end, called a state tracker, targeting the Gallium3D API. By contrast, classic-style DRI device drivers require a different back-end for each hardware platform and several other ...

  8. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing. Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs. It does so by providing a considerably lower-level API for the ...

  9. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    If the normal of the viewing plane (the camera direction) is parallel to one of the primary axes (which is the x, y, or z axis), the mathematical transformation is as follows; To project the 3D point , , onto the 2D point , using an orthographic projection parallel to the y axis (where positive y represents forward direction - profile view ...