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The KLEW chart was developed by a group of people with various backgrounds including an elementary school teacher, a professor and a professional development specialist. [9] Within this chart, the "K" stands for what students know of a topic, the "L" for what is being learned, the "E" for evidence that supports the learning previously described ...
The Draw-A-Scientist Test (DAST) is an open-ended projective test designed to investigate children's perceptions of the scientist. Originally developed by David Wade Chambers in 1983, the main purpose was to learn at what age the well known stereotypic image of the scientist first appeared.
As a student, Munroe often drew charts, maps, and "stick figure battles" in the margins of his school notebooks, besides solving mathematical problems unrelated to his classes. By the time he graduated from college, Munroe's "piles of notebooks" became too large and he started scanning the images.
PBS Kids is the branding used for nationally-distributed children's programming carried by the U.S. public television network PBS.The brand encompasses a daytime block of children's programming carried daily by most PBS member stations, a 24-hour channel carried on the digital subchannels of PBS member stations (sometimes called the PBS Kids Channel or PBS Kids 24/7), and its accompanying ...
Cuisenaire rods illustrating the factors of ten A demonstration the first pair of amicable numbers, (220,284). Cuisenaire rods are mathematics learning aids for pupils that provide an interactive, hands-on [1] way to explore mathematics and learn mathematical concepts, such as the four basic arithmetical operations, working with fractions and finding divisors.
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At its simplest, an animatic is a sequence of still images (usually taken from a storyboard) displayed in sync with rough dialogue (i.e., scratch vocals) or rough soundtrack, essentially providing a simplified overview of how various visual and auditory elements will work in conjunction to one another.
Illustration by Jessie Willcox Smith (1863–1935). An illustration is a decoration, interpretation, or visual explanation of a text, concept, or process, [1] designed for integration in print and digitally published media, such as posters, flyers, magazines, books, teaching materials, animations, video games and films.