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  2. Virtual reality in primary education - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_Primary...

    Virtual reality (VR) is a computer application which allows users to experience immersive, three dimensional visual and audio simulations.According to Pinho (2004), virtual reality is characterized by immersion in the 3D world, interaction with virtual objects, and involvement in exploring the virtual environment. [1]

  3. How NJ school uses virtual reality to help kids with autism ...

    www.aol.com/nj-school-uses-virtual-reality...

    Just in time for spring break, tips for making air travel less stressful for people on the spectrum. Here's how one North Jersey school is doing it.

  4. Mixed reality game developed at UGA may help kids ... - AOL

    www.aol.com/mixed-reality-game-developed-uga...

    New game blends real and virtual worlds, helping kids set and follow fitness goals.

  5. Mondly - Wikipedia

    en.wikipedia.org/wiki/Mondly

    In May 2017, the company released the MondlyKids app for children aged 5 to 12. [15] The following year, in March 2018, the company introduced MondlyAR, the first augmented reality language app with speech recognition. [16] Following a rise in interest in VR education, [17] the company launched Mondly VR on the Oculus Quest store in August 2021 ...

  6. Immersive learning - Wikipedia

    en.wikipedia.org/wiki/Immersive_learning

    For educational purpose, the most mentioned virtual projects include Second Life, [3] [4] CAVE VR system, [5] AET Zone [6] are being used in a wide range of disciplines. Among all the technical tools supporting immersive learning, the CAVE , which defined as a room-like environment with projection screens is well discussed.

  7. Poptropica - Wikipedia

    en.wikipedia.org/wiki/Poptropica

    Poptropica is an online adventure game game, developed in 2007 by Pearson Education's Family Education Network, and targeted towards children aged 6 to 15. Poptropica is primarily the creation of Jeff Kinney, later known as the author of the Diary of a Wimpy Kid series. As of 2015, he remains at the company as the Creative Director. [2]

  8. Virtual Reality and Education Laboratory - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_and...

    The Virtual Reality and Education Laboratory (VREL) at East Carolina University is dedicated to finding ways to use virtual reality in education. Recognizing the need for a laboratory to study the implications of virtual reality on K-12 education, Larry Auld and Veronica S. Pantelidis established the Virtual Reality and Education Laboratory at East Carolina University in 1992.

  9. Virtual Reality in the Schools - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_the_schools

    VR in the Schools addresses issues of incorporating virtual reality into the education system. The journal started out as a printed quarterly but changed to an online-only publishing format starting with volume 3 [ 1 ] and was described by its editors in 2011 as an occasional publication.